Multiple body turn rigs / Organizing files
Posted: Thu Sep 21, 2023 11:10 pm
I'm an ambitious intermediate user, and realized (eventually) that doing a 360 body rotation on what is going to be a complex cartoony human WAS NUTS. I learned through reading here, that starting with the animatics was the best starting point, rig only the rotations you're going to use. Then piece them together when needed.
So I won't suck up more time on the 360, and will chop up the rotations to save my sanity. Definitely do the full front (side to side), and a 3/4 back angle.
Q1: Are you rigging the different rotation angles in the same character moho file? (Different bone groups) Or do you have multiple moho files for each characters rotation section?
I want to make sure I can easily piece together two rotations that are to look seamless in the same shot. I'm doing a rock star! She is going to get a little wild on stage.
Q2: A few times, all of the 3 members are in the same shot. What's the best approach for this? Just importing them as a reference? Layer them seperate in the video editor??
Q3: I'm going to have different guitars, outfits, hair styles, makeup.... Any additional tips for how to organize that would be appreciated. I already have reference layers for the arms/hands, so the guitar can be under them, and was just gonna use switch layers, but this is going to get messy fast! I'm slowly learning that one rigged character doesn't have to do EVERYTHING. Maybe that applies for this too.
Thanks for any tips. I don't know why the rotation muddles my brain so much!
So I won't suck up more time on the 360, and will chop up the rotations to save my sanity. Definitely do the full front (side to side), and a 3/4 back angle.
Q1: Are you rigging the different rotation angles in the same character moho file? (Different bone groups) Or do you have multiple moho files for each characters rotation section?
I want to make sure I can easily piece together two rotations that are to look seamless in the same shot. I'm doing a rock star! She is going to get a little wild on stage.
Q2: A few times, all of the 3 members are in the same shot. What's the best approach for this? Just importing them as a reference? Layer them seperate in the video editor??
Q3: I'm going to have different guitars, outfits, hair styles, makeup.... Any additional tips for how to organize that would be appreciated. I already have reference layers for the arms/hands, so the guitar can be under them, and was just gonna use switch layers, but this is going to get messy fast! I'm slowly learning that one rigged character doesn't have to do EVERYTHING. Maybe that applies for this too.
Thanks for any tips. I don't know why the rotation muddles my brain so much!
