Re: Timings are off
Posted: Mon Jul 03, 2023 10:57 pm
5 minutes of animation in a single Moho project sounds crazy long to me. Is this project one continuous shot? If so, I would break it down to multiple segments in individual Moho project files, and then assemble the rendered files in a separate Moho project or a video editor. You should cut in/out at the least noticeable points of course.
By working in such a huge file, I believe you're courting data corruption or some other file disaster. It would be a shame to lose all your hard work. Also, breaking the animation out into smaller project files will also improve Moho's interactivity and performance.
If this project contains multiple shots (as opposed to one long continuous shot,) I definitely recommend breaking out each shot to its own project file. This will make audio edits less likely to drift.
FYI, the normal workflow for long form animation projects is to use the animation program for animating individual shots and a video editor for assembling the final production. For example:
1. Cut an animatic in your video editor with audio. An animatic is basically your storyboard on a timeline with sound.
2. Export each shot from your editor with its audio clip. Typically, you want to use a frame accurate format. For example, I prefer to use a jpeg sequence with an uncompressed .wav or .aif.
3. Import a shot's video/audio to moho to use as a timing reference. When you're done, export the final animation. You don't need to include audio because the audio already exists in your video editor.
4. Import the animated shot to the video editor, overcutting the corresponding animatic shot. The audio will be in sync because you used the same animatic footage for your audio/visual timing reference.
5. Once you've overcut all the animatic shots with final animation, you're done. Render out the final video from the video editor and upload it!
Technically speaking, Moho can be used as a video editor to assemble your rendered shots, but I highly recommend getting a dedicated program for this. If cost is an issue there are a few good free and almost free options out there.
Hope this helps. Good luck!
By working in such a huge file, I believe you're courting data corruption or some other file disaster. It would be a shame to lose all your hard work. Also, breaking the animation out into smaller project files will also improve Moho's interactivity and performance.
If this project contains multiple shots (as opposed to one long continuous shot,) I definitely recommend breaking out each shot to its own project file. This will make audio edits less likely to drift.
FYI, the normal workflow for long form animation projects is to use the animation program for animating individual shots and a video editor for assembling the final production. For example:
1. Cut an animatic in your video editor with audio. An animatic is basically your storyboard on a timeline with sound.
2. Export each shot from your editor with its audio clip. Typically, you want to use a frame accurate format. For example, I prefer to use a jpeg sequence with an uncompressed .wav or .aif.
3. Import a shot's video/audio to moho to use as a timing reference. When you're done, export the final animation. You don't need to include audio because the audio already exists in your video editor.
4. Import the animated shot to the video editor, overcutting the corresponding animatic shot. The audio will be in sync because you used the same animatic footage for your audio/visual timing reference.
5. Once you've overcut all the animatic shots with final animation, you're done. Render out the final video from the video editor and upload it!
Technically speaking, Moho can be used as a video editor to assemble your rendered shots, but I highly recommend getting a dedicated program for this. If cost is an issue there are a few good free and almost free options out there.
Hope this helps. Good luck!