Bone A randomly driven by bone B
Posted: Thu May 11, 2023 2:07 pm
Hi "mohonians",
I hope you can help me with this.
Let's say we have two bones: A and B.
I need bone A to rotate randomly (and automatically put a keyframe on rotations) every time that a keyframe is put on whatever channel of bone B (it could be rotations, positions, switch channel etc).
I hope it's clear enough.
Thanks in advance for your mind squeezing.
Matteo
I hope you can help me with this.
Let's say we have two bones: A and B.
I need bone A to rotate randomly (and automatically put a keyframe on rotations) every time that a keyframe is put on whatever channel of bone B (it could be rotations, positions, switch channel etc).
I hope it's clear enough.
Thanks in advance for your mind squeezing.
Matteo