Bezier handles acting insane while working in smart action
Posted: Mon Apr 10, 2023 4:26 am
Hello,
Ive been noticing that sometimes while creating a corrective smart bone, like when you bend a leg of a character and want the artwork to conform, I try to create the curve I want with either the curve or transform point tool and it starts going crazy. For instance, when I try to grab the bezier handle of the vertex point I want, it starts moving the bezier handles of other points further away.... even if I hold down Alt to grab and move just one handle. I read about bezier bugs in other posts and how people restart the program and then it works for them but in my case that doesnt help. Now, I have only noticed this problem while in an action, but Im hoping it doesnt happen later when Im animating my main scene in the mainline. The solution Ive had to live with is simply making those anchor/vertex points "peak" instead of "smooth" Now that part of my artwork is not beautiful and curved anymore. Luckily it is a small part on my characters thigh and not on her face or anything. Has anyone encountered something like this when keyframing smart bones ??
Ive been noticing that sometimes while creating a corrective smart bone, like when you bend a leg of a character and want the artwork to conform, I try to create the curve I want with either the curve or transform point tool and it starts going crazy. For instance, when I try to grab the bezier handle of the vertex point I want, it starts moving the bezier handles of other points further away.... even if I hold down Alt to grab and move just one handle. I read about bezier bugs in other posts and how people restart the program and then it works for them but in my case that doesnt help. Now, I have only noticed this problem while in an action, but Im hoping it doesnt happen later when Im animating my main scene in the mainline. The solution Ive had to live with is simply making those anchor/vertex points "peak" instead of "smooth" Now that part of my artwork is not beautiful and curved anymore. Luckily it is a small part on my characters thigh and not on her face or anything. Has anyone encountered something like this when keyframing smart bones ??