SOLVED: Smart Action changes intermittently incorrectly displayed
Posted: Tue Feb 21, 2023 9:56 pm
Okay, here's the thing. I've been hugely careful with the actions, but I have a shoulder turn that moves the arms in front of or behind the body using layer order. I also have a bone that flips through the switch layers for my feet shapes. Both of these work fine and export fine. But sometimes, when I activate a bone with an action or just for fun, the view will change the foot to default position or show the arms at the wrong order on the body. This is not actually happening, though if I preview animatioon or just plain preview the frame the error shows.
What makes me know I haven't got an action conflict is if I scrub back a frame and forward again. the problem goes away. Until the next time. Exported movies have been fine as well. Just scrubbing wouldn't fix a rigging error, so something isn't keeping up with properly showing current states on smart bones. And scrubbing fixes it. There seems to be some sort of video update issue. In Display Quality all are checked except the last three. I tried turning on GPU Acceleration, which has always just been something that should be called "really mess up the viewport" for me. But no, that doesn't change it. Nor does restarting the program.
On a MacBook Pro with an M1 Pro chip and running Ventura 13.1. 16GB or RAM. Any thoughts? I it matters I'm on an LG monitor with a 5K 2K specification (essentially 4K but widescreen, I can't explain it better than that easily).
And I have carefully checked all of my actions, there aren't that many, for rogue bone keys or overlapping attempts to control things. But again, just scrubbing out and back wouldn't fix those.
What makes me know I haven't got an action conflict is if I scrub back a frame and forward again. the problem goes away. Until the next time. Exported movies have been fine as well. Just scrubbing wouldn't fix a rigging error, so something isn't keeping up with properly showing current states on smart bones. And scrubbing fixes it. There seems to be some sort of video update issue. In Display Quality all are checked except the last three. I tried turning on GPU Acceleration, which has always just been something that should be called "really mess up the viewport" for me. But no, that doesn't change it. Nor does restarting the program.
On a MacBook Pro with an M1 Pro chip and running Ventura 13.1. 16GB or RAM. Any thoughts? I it matters I'm on an LG monitor with a 5K 2K specification (essentially 4K but widescreen, I can't explain it better than that easily).
And I have carefully checked all of my actions, there aren't that many, for rogue bone keys or overlapping attempts to control things. But again, just scrubbing out and back wouldn't fix those.