1st has to do with LM_Menu:AddItem(label, shortcut, msg). Has anyone figured out how to take advance of "shortcut" argument? When I saw it there I always imagined you could pass one of this Key codes and then, as long as the container dialog or whatever was in focus, the item will be triggered upon pressing the assigned key, but it doesn't seem to do anything... Another possibility would be you could access KeyEvent from dialogs, but I don't think you are allowed to do that, although I well could be wrong with this assumption since most LM.GUI's classes seem to have some inherited methods from LM_View and I still feel a little lost with this kind of inheritances and relationships matters...
2nd one is about the LM.GUI Follow Constants. Does anyone know what are they supposed to do? Because for their name I always imagined they should make a widget somehow follows another one should it change it's size (e. g. a changing LM.GUI.DynamicText) or something but, again, it doesn't seem to do anything new in comparison with Control alignment (LM.GUI.ALIGN_BOTTOM, LM.GUI.ALIGN_CENTER, etc) ones, with which share some returned values, BTW.
And, well, that's all... I hope the way it was exposed makes sense
