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Some of my suggestions on flexible binding

Posted: Mon Sep 05, 2022 9:53 am
by mohgirl
Usually, after the character is painted, add bones and bind them one by one。
I think adding bones and binding can be combined into one. For example, if you want to bind legs, you can press Ctrl or other keys to quickly select layers and then add bones. Binding and adding bones can be completed at one time, like spine 2D binding. I think it can save time. I don't know what you think.

Another suggestion is whether Moho can develop the right mouse button shortcut option, so that it does not need to run back and forth with the mouse pointer, which is blank at present。
https://www.dropbox.com/s/t90mum9hgysgn ... g.png?dl=0

Re: Some of my suggestions on flexible binding

Posted: Mon Sep 05, 2022 10:57 am
by slowtiger
This kind of proposal usually ignores the part where the user tells the program which exact part to bind with which method to which exact bone.

You can bind:
a layer, rigid
a part of a layer, rigid
a layer, flexi
some parts flexi, some rigid
some selected points, rigid

to:
all bones (flexi)
some bones
one bone.

So I'd really like to see a software which can read my mind and automatically binds stuff the way I want it to.

Layer binding (for cutout stuff) still is one of the easier methods, I don't see ways to speed that up significantly, except placement off UI elements.