Moho as a quicker alternative for traditional Cleanup/Ink&Paint/Tonals
Posted: Thu Jul 07, 2022 10:28 am
Please watch this video made by GameXanime. It is awesome.
He uses a reference from traditional animation and creates the clean, ink & paint and tonals passes all at once using Moho.
I really love the use of meshes and vitruvian bones. Also, the rig is extremely simple. The bones are there mostly to keep the shapes consistent and establish the arcs of movement.
Then the details animated using meshes and point animation.
We made something very similar when working on My father's dragon (Netflix, 2022). Many of the characters there are animated using Moho over rough animation made with TVPaint.
It saved a lot of time and resources for this production and I'm very happy to see other animators are also exploring the potential of working this way.
He uses a reference from traditional animation and creates the clean, ink & paint and tonals passes all at once using Moho.
I really love the use of meshes and vitruvian bones. Also, the rig is extremely simple. The bones are there mostly to keep the shapes consistent and establish the arcs of movement.
Then the details animated using meshes and point animation.
We made something very similar when working on My father's dragon (Netflix, 2022). Many of the characters there are animated using Moho over rough animation made with TVPaint.
It saved a lot of time and resources for this production and I'm very happy to see other animators are also exploring the potential of working this way.