Layer Ordering (Arm>Table>Body)
Posted: Tue May 24, 2022 2:25 pm
Good Day!
since i started with animation and moho there is this one problem i'm starting to desperate about....
Let's say we have a person (bone rigged) standing behind a table but the arms are on the table operating the mouse and keyboard. How would you make it so that the arms are in the foreground but the rest of the body is in the background? Unfortunately I don't have the possibility to take the arms out of the rigged body.
I have found a variant how to solve this on the Internet. It was a Moho webinar by Kilian M. (really helpful!). There it is explained that you create a reference layer of the person and then put it in the foreground and make only the necessary (in this case the arms) visible. This works except for the fact that it breaks my animated layer ordering (but never mind that), but I cannot do this because I am using patches for the joints on my characters. The patches don't work from one character to another (reference layer), of course.
Since I think this should be some sort of "standard problem", I hope someone can help me out. Is there an easy way to do it?
Thank You guys, as always for Your Help!
Best Regards!
since i started with animation and moho there is this one problem i'm starting to desperate about....
Let's say we have a person (bone rigged) standing behind a table but the arms are on the table operating the mouse and keyboard. How would you make it so that the arms are in the foreground but the rest of the body is in the background? Unfortunately I don't have the possibility to take the arms out of the rigged body.
I have found a variant how to solve this on the Internet. It was a Moho webinar by Kilian M. (really helpful!). There it is explained that you create a reference layer of the person and then put it in the foreground and make only the necessary (in this case the arms) visible. This works except for the fact that it breaks my animated layer ordering (but never mind that), but I cannot do this because I am using patches for the joints on my characters. The patches don't work from one character to another (reference layer), of course.
Since I think this should be some sort of "standard problem", I hope someone can help me out. Is there an easy way to do it?
Thank You guys, as always for Your Help!
Best Regards!