Googly Eyes and Physics
Posted: Tue Dec 21, 2021 1:41 am
Hi,
I wonder if this fabulous community can help me with how I can go about accomplishing this task in the most effective/efficient way in Moho.
Long story short, I have some eyes that I'd like to simulate as googly eyes, like you see on those pipe cleaner craft toys that wiggle when you move them. Here are some screenshots to give you an idea of what I mean and by layers layout:
https://1drv.ms/u/s!Astg6sFDdWTtj2DwGhM ... w?e=yPlPoC
I can't quite wrap my head around the physics feature of Moho from the manual and the tutorial resources, they don't quite get me to what I'm looking to do.
What I've done so far:
1. I know that physics requires the shape to be filled to work, so for the rims of the eyes, I created two circles (one inside another with the inside one only a few pixels smaller) with 1 pt strokes and I filled the in between
2. I created two filled circles each on their own layers and placed them inside the "rims"
3. Placed all three parts/layers into a group and enabled physics on the group layer
4. Created a bone layer and moved the group into that
5. Set the rims layer to non-movable object (because if I didn't it would all fall off the screen)
6. Play: googly eyes work... BUT....
What I want to do from this point is assign the group layer to a bone so essentially when I move the layer for the rims, the pupils get tossed around thus making googly eyes... or is it called wiggly eyes... I don't know.
I think I recall seeing something in the forum about disabling physics temporarily because the non-movable setting "breaks" the physics or something like, but can't figure this out.
I was hoping that a bone bound to a layer and then moving the bone/layer that contains the physics objects would do the trick, but it no play nice.
I'm open to any and all ideas of how this can be done using physics.
Thanks for your insights and expertise,
I wonder if this fabulous community can help me with how I can go about accomplishing this task in the most effective/efficient way in Moho.
Long story short, I have some eyes that I'd like to simulate as googly eyes, like you see on those pipe cleaner craft toys that wiggle when you move them. Here are some screenshots to give you an idea of what I mean and by layers layout:
https://1drv.ms/u/s!Astg6sFDdWTtj2DwGhM ... w?e=yPlPoC
I can't quite wrap my head around the physics feature of Moho from the manual and the tutorial resources, they don't quite get me to what I'm looking to do.
What I've done so far:
1. I know that physics requires the shape to be filled to work, so for the rims of the eyes, I created two circles (one inside another with the inside one only a few pixels smaller) with 1 pt strokes and I filled the in between
2. I created two filled circles each on their own layers and placed them inside the "rims"
3. Placed all three parts/layers into a group and enabled physics on the group layer
4. Created a bone layer and moved the group into that
5. Set the rims layer to non-movable object (because if I didn't it would all fall off the screen)
6. Play: googly eyes work... BUT....
What I want to do from this point is assign the group layer to a bone so essentially when I move the layer for the rims, the pupils get tossed around thus making googly eyes... or is it called wiggly eyes... I don't know.
I think I recall seeing something in the forum about disabling physics temporarily because the non-movable setting "breaks" the physics or something like, but can't figure this out.
I was hoping that a bone bound to a layer and then moving the bone/layer that contains the physics objects would do the trick, but it no play nice.
I'm open to any and all ideas of how this can be done using physics.
Thanks for your insights and expertise,