You'd be better off just asking for a "make animation" button.
Re: signing a petition for easy 360 body turn
Posted: Fri Nov 26, 2021 4:24 am
by SuperSGL
There's an app for that I think?
Re: signing a petition for easy 360 body turn
Posted: Fri Nov 26, 2021 6:02 am
by Greenlaw
A basic rig using a layered PSD or PNG is really not that difficult. Personally, I find rigging and animating a fully turning puppet is easier to do in Moho than it is in other animation packages I use.
There are many ways to rig a puppet for full turns, with varying levels of complexity. Some techniques are as simple as Layer Binding body parts to discreet bones and using Switch Layers to change angles. Then you have more advanced rigs with fully morphing parts using Smart Bone Actions and Smart Meshes. The latter can require hours of experimentation and practice before you have the skills to do this quickly. Trust me, those of us here who do this stuff for a living had to first pay our dues.
Generally speaking, a full 360 degree turn is considered an advanced technique. I would suggest trying to successfully rig a full 3qtr turn rig first, then progress to trying a full 180 degree turn rig before attempting a full 360 degree turn rig.
I also recommend breaking apart some of the rigs that come with Moho. You can learn a lot from studying at how expert Moho artists create their rigs. (Victor and Chucky's content rigs are especially interesting and educational.)
Hope this helps.
Re: signing a petition for easy 360 body turn
Posted: Fri Nov 26, 2021 11:45 am
by hayasidist
house10 wrote: ↑Fri Nov 26, 2021 1:31 am
the rigging to turn an image vector or psd is tedious expecially for psd artist...
add this to ur next update
use a 3d program (e.g. Blender) if you want full 3d.
Moho can import 3d objects - but doesn't (yet!?) support rigging them.
Moho is essentially a 2d program. Using it to simulate 3d often (not always) means multiple rigs that, individually, cover some part of the whole 360 view but that collectively do the full 360.
However, if you can unwrap a 3d object to create a 2d "skin" and create that 2d image in PS (or whatever) -- then, in Moho, the smart mesh can overlay that and you can animate the mesh to simulate 360 turns - as in this simple example from when triangulated mesh first arrived in 2016. If you pause the video as soon as it starts, you'll see the unwrapped* image - then the smart mesh kicks in...
(*and, yeah, before the purists shout - it isn't technically an unwrap - but...)