Moho 5 Beta 4: Bug report - pause/resume bone dynamics
Posted: Mon Oct 11, 2004 3:18 am
I'm using bone dynamics for a fall animation (a character fell off the edge of a building landing on the ground.)
everything looks very amazing except one problem. When bone constraints are on it acts as if it's still doing the movement past the bone (and pauses the animation), and then coninueing with the bone allowance (resumes back at the part where bones are allowed to move again). very hard to explain but here's the moho example of the problem I'm having...
http://postality-knights.no-ip.org/MoHo ... bones.moho
Just play it in moho and you'll see what I mean, haha.
maybe a bone constraint hit should be implemented so it would somewhat "bounce" off the constraint?
***ALSO***
It doesn't seem like there's a way to turn bone dynamics on / off in the timeline. this would be quite important if you didn't want the character to be a "ragdoll" indefinately
everything looks very amazing except one problem. When bone constraints are on it acts as if it's still doing the movement past the bone (and pauses the animation), and then coninueing with the bone allowance (resumes back at the part where bones are allowed to move again). very hard to explain but here's the moho example of the problem I'm having...
http://postality-knights.no-ip.org/MoHo ... bones.moho
Just play it in moho and you'll see what I mean, haha.
maybe a bone constraint hit should be implemented so it would somewhat "bounce" off the constraint?
***ALSO***
It doesn't seem like there's a way to turn bone dynamics on / off in the timeline. this would be quite important if you didn't want the character to be a "ragdoll" indefinately