Option for some tools to work above frame 0
Posted: Thu Aug 05, 2021 7:21 pm
... allow overriding the core tools in the custom content folder which currently is not possible. I have a choice to edit just two lines in the core files or recreate entirely new tools as different tool scripts kept in the custom content folder. Neither option is great. editing the originals is the "easiest" but always gets overwritten in an update and has to be redone. this paragraph is incorrect. Got it working now.
I would like an "easier" way to allow some tools to work above frame 0. A check box for example. For awhile now I've been doing this by hand editing the core tools (but thanks to the above reply I can use custom content). Obviously a "allow above 0" feature should be for Pro only and maybe turned off by default in preferences for double security. For example you check a box in prefs then you also check a box on the tool prefs. This should make sure people won't do something crazy to their files.
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I like to modify some the tools to work on frames past 0 so I can create keyframes or make edits without having to go back to frame 0. What happens is I edit the core tools then an update, or a move to a new machine and I lose all those changes, and forget which tools I modified.
Examples: - These are just a few examples.
Bone Physics tool - the bone physics tool by default won't allow editing above frame 0 but you can still keyframe some of the values like motor speed and direction. I change the tool so it allows creating keys for bone motor speed and direction to create "weird physics based living creatures" that randomly change motor speed and direction with noisy keys. Sometimes I enjoy putting a bunch of these in a maze and watching them "fight" their way through.
Bone strength and Bone Offset
Can't be key framed but you can edit on any frame. This is a cool option allowing you to see the results on any frame and edit quickly without having to bounce back to frame 0 or turning on onion skin.
I would like an "easier" way to allow some tools to work above frame 0. A check box for example. For awhile now I've been doing this by hand editing the core tools (but thanks to the above reply I can use custom content). Obviously a "allow above 0" feature should be for Pro only and maybe turned off by default in preferences for double security. For example you check a box in prefs then you also check a box on the tool prefs. This should make sure people won't do something crazy to their files.
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I like to modify some the tools to work on frames past 0 so I can create keyframes or make edits without having to go back to frame 0. What happens is I edit the core tools then an update, or a move to a new machine and I lose all those changes, and forget which tools I modified.
Examples: - These are just a few examples.
Bone Physics tool - the bone physics tool by default won't allow editing above frame 0 but you can still keyframe some of the values like motor speed and direction. I change the tool so it allows creating keys for bone motor speed and direction to create "weird physics based living creatures" that randomly change motor speed and direction with noisy keys. Sometimes I enjoy putting a bunch of these in a maze and watching them "fight" their way through.
Bone strength and Bone Offset
Can't be key framed but you can edit on any frame. This is a cool option allowing you to see the results on any frame and edit quickly without having to bounce back to frame 0 or turning on onion skin.