Page 1 of 1
New Quad mesh distorts gradient fills
Posted: Mon May 24, 2021 7:35 pm
by SuperSGL
I like to use a gradient fill for my eyes but if I animate too far with the mesh it shows the gradient as a square and the outer color is grey (when style is used) I tried using gradient on a white color and the outer edge of the gradient was white. sorry I don't have a place to post an image right now. but picture an image (rectangle or square) with a gradient fill inside a larger grey circle.

Never mind I'll leave this post if anyone else is stupid enough to forget to use the script *Fill quad mesh.......
Re: New Quad mesh distorts gradient fills
Posted: Mon May 24, 2021 7:39 pm
by synthsin75
Shape effects like gradients and image textures are only controlled by bone influence. So if a mesh moves the vector points, without any bone to move the effect, it will break the effect.
Re: New Quad mesh distorts gradient fills
Posted: Mon May 24, 2021 7:41 pm
by SuperSGL
Thanks you answered before I edited it. It seems to work fine now. There are no bones just the mesh I was just testing using the magnet tool to animate.
Re: New Quad mesh distorts gradient fills
Posted: Mon May 24, 2021 7:45 pm
by SuperSGL
Spoke too soon you are correct I was just able to move it further than before. It still breaks up.