Page 1 of 1

How do I connect my Vector logo?

Posted: Wed Aug 12, 2020 8:30 am
by Gaston
Hi,
my character has a logo (vector shape) on his t-shirt.
The body has two bones the logo is cut by them in the middle.
I've connected the points of the t-shirt to the bones.
But how should I connect the logo, so the logo won't broken instead of soft bending?

Re: How do I connect my Vector logo?

Posted: Wed Aug 12, 2020 8:48 am
by Víctor Paredes
Put your logo in a new vector layer over the shirt layer. Then, using the Select bone tool, select the two bones of the shirt and go to the menu Bone -> Use selected bones for flexi-binding.
That will force the logo to softly follow the strength of those two bones.

Re: How do I connect my Vector logo?

Posted: Wed Aug 12, 2020 9:19 am
by Gaston
Thanks for the tip. But it doesn't work. :(
Should I selected the points at the layer although before I use the flexi-binding?

Re: How do I connect my Vector logo?

Posted: Wed Aug 12, 2020 9:47 am
by Víctor Paredes
Gaston wrote: Wed Aug 12, 2020 9:19 am Thanks for the tip. But it doesn't work. :(
Should I selected the points at the layer although before I use the flexi-binding?
Ok, try this first and then repeat the instructions above: Select the vector layer with the logo, go to Bone -> Reset All Bone Rigging.

Re: How do I connect my Vector logo?

Posted: Wed Aug 12, 2020 1:25 pm
by Gaston
Hi Victor,
I did it exactly according to your instructions: "Use selected bones for flexi-binding." or shift/cmd/F.
Also the reset before.
The logo is free now without any connections. What do I wrong?

Re: How do I connect my Vector logo?

Posted: Thu Aug 13, 2020 2:43 am
by Gaston
Ok, there must have been a connection somewhere between layer/points and bone. Or Moho keeps the connection in memory and gets confused when the connections are broken.
Unfortunately you can't see this directly in Moho. I created the logo on a new layer and connected it to the bones with Flexi binding. Now it works.

It would be good if Moho had an overview: A window, similar to Nodes in ToonBoom, which shows which layers/points the bones are connected to.