Rigging imported PSDs: quadrupeds
Posted: Mon Apr 20, 2020 3:41 pm
Hi, I’m new to learning Moho, and have been trying to find tutorials and examples similar to the projects I’m working on.
Right now I’m trying to rig some animal illustrations that were imported from PSD files, that will be animated in natural walking and running cycles. I haven’t been able to find that much information wrt these particular specifics. There’s one on YouTube showing a PSD file rig, which is mainly breaking up the illustrations into many layered components, making a bone layer for each body part and using layer binding. But the user has not uploaded any further information on animating the character yet.
I found the CK Animal Pack characters in the Moho Imports folder, which appear to be similar to what I’m doing. The layering and rigging are more simple than the previous example. Are those bitmap images? Is there a tutorial on how these were rigged? …Or more specifically, what was the binding method and bone strengths? (I'm assuming they were flexi-bound). Thanks in advance for your replies.
Right now I’m trying to rig some animal illustrations that were imported from PSD files, that will be animated in natural walking and running cycles. I haven’t been able to find that much information wrt these particular specifics. There’s one on YouTube showing a PSD file rig, which is mainly breaking up the illustrations into many layered components, making a bone layer for each body part and using layer binding. But the user has not uploaded any further information on animating the character yet.
I found the CK Animal Pack characters in the Moho Imports folder, which appear to be similar to what I’m doing. The layering and rigging are more simple than the previous example. Are those bitmap images? Is there a tutorial on how these were rigged? …Or more specifically, what was the binding method and bone strengths? (I'm assuming they were flexi-bound). Thanks in advance for your replies.