Vegan wrote: selected the circle using the Create shape tool since I only get the shape to have the checkered pattern after using the ' Create Shape ' tool vs. the 'Select Shape ' tool.
Sure. The instructions I gave were only for changing the colour of an existing fill - you said you had an iris that was green, and wanted to change it to brown.
For a new shape without fill, you just see the checkered pattern in red until you confirm your colour choice by hitting the spacebar.
Note: you have to have the layer of the iris selected in the Layers window before you can use the Select Shape tool to click on it.
If you don't get a checkered pattern you either aren't on the same layer, or you possibly have an underlying fill of the same colour (It is possible to have multiple overlying fill shapes on the same set of points and curves).
The checker pattern is half-transparent and shows whatever is underneath the shape - if whatever is underneath the shape is the same colour, you don't see the checker pattern.
To see if you have multiple fills of the same colour, click on a completely different coloured object with the Select Shape tool. The colour in the Style window should change to suit.
Vegan wrote:I then change the color in the menu, press the space bar ...and ... nothing.
BTW i am at frame zero the entire time .
I assume you mean by clicking on the palette swatch in the Style window, or clicking in the colour indicator to get the Color Picker window.
Moho doesn't have a color "menu".
Vegan wrote: So... it is not possible to move multiple keyframes at once ?
Sure it is - but they must all be on the same layer. You can select multiple keyframes on a layer and just slide them along.
To move keyframes on multiple layers you can use Actions, then you can move the entire multi-layered Action (including all internal keyframes) as one block.
Vegan wrote: So if I have a jaw opening and want to retime it , I must try to match the timing for all of the element that make up that object ?
( The jaw, gums, teeth, tongue etc ? )
Well, it will depend very much on how you have it set up.
Are you using bones to animate this? You can have all your bones (and thus all the bone keyframes) on one layer, or at least the mouth bones.
Are you using switch layers between different mouth positions? Then all you need to do is move the switch layer keyframes, all on a single layer.
Are you using point animation? Try keeping as much of the mouth geometry as you can on a single layer, apart from what is needed for masking.
Only if you have mutliple shapes on multiple layer, and are using point animation, will you have keyframes on multiple layer.
Vegan wrote:So will adding a bone that is attached to all of the objects that make up a head ( eyes , nose , ears , eyebrows / lashes teeth , lips ..etc ) will it make it possible to quickly move around the entire head and all its' parts ?
Of course - that's the whole point of bones and layer hierarchies.
Think of it as a bunch of layers attached to a bone, not a bone attached to the layers.
Regards, Myles.