adding bones to a skeleton after doing some animation
Posted: Mon Feb 27, 2006 11:54 am
Hi,
I just found out I needed some more bones on a part of my skeleton I had not started animating yet. I did animate some other parts.
I went back to frame 0, added the image layer and imported the image.
Added a bone, did the offset thing, and tried it with manipulate bones.
So far, so good.
Then I went back to my scene (frame 0+), and tried manipulate bones there. Nothing. I can move/rotate/scale the bone, but the image does not follow.
Anyone know why? And how I fix this?
Thanks
I just found out I needed some more bones on a part of my skeleton I had not started animating yet. I did animate some other parts.
I went back to frame 0, added the image layer and imported the image.
Added a bone, did the offset thing, and tried it with manipulate bones.
So far, so good.
Then I went back to my scene (frame 0+), and tried manipulate bones there. Nothing. I can move/rotate/scale the bone, but the image does not follow.
Anyone know why? And how I fix this?
Thanks