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				On the dimension of bones
				Posted: Wed Dec 05, 2018 6:39 am
				by sheboy
				Can bone change from X to Z as in video?    
https://www.youtube.com/watch?v=-Oh-KIXF5hU
Flexible transformation from X-axis to Y-axis to z-axis
 
			
					
				Re: On the dimension of bones
				Posted: Wed Dec 05, 2018 9:43 am
				by Greenlaw
				Moho's bones are meant to work in 2D only. You can fake some 3D in a character by rotating individuals layers and groups in z-space, but the bones themselves are always planar to the bones layer.
You can rotate the bones layer in z-space but that rotates all the bones in the layer.
			 
			
					
				Re: On the dimension of bones
				Posted: Wed Dec 05, 2018 8:48 pm
				by sheboy
				
			 
			
					
				Re: On the dimension of bones
				Posted: Wed Dec 05, 2018 9:02 pm
				by synthsin75
				You can scale the bone to 0.01 on frame one, set its maximum IK stretching to 100, and target it to a pin bone.