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Offset tool and creating a character

Posted: Tue Jul 10, 2018 5:35 pm
by Pesto
Hi all,
I thought I read somewhere not to use the offset tool when creating a character. What I mean is when you create all the separate limbs, body, head, etc... of your character as separate pieces away from each other on the screen and rig them, then you use offset tool to reassemble your character (I’m assuming at frame1, not frame 0). Is this still a good practice or will there be problems down the road?

Thanks!

Re: Offset tool and creating a character

Posted: Tue Jul 10, 2018 7:31 pm
by synthsin75
You use the offset bone tool to assemble the rigged parts on frame zero. It's still occasionally useful for some characters that make use of image textures or have very complicated rigging, but overall, Bone>Use Selected Bones For Flexi-Binding has made bone offset largely obsolete.

Re: Offset tool and creating a character

Posted: Tue Jul 10, 2018 7:52 pm
by Pesto
Thank you for clarifying!

Re: Offset tool and creating a character

Posted: Wed Jul 11, 2018 8:17 am
by Greenlaw
Yes, Offset Bones became generally unnecessary after Use Selected Bones For Flexi-binding was introduced. With Use Selected, it's easy to isolate the influence of specific bones to specific layers without moving anything.

However, as Wes points out, there are still reasons you may want to use Offset Bones. For example, a while back in a 2D segment from All Hail King Julien, I used the Offset Bones tool to move Thighsander Plunderhorse's extra long tail off to the side at frame zero. This was done to help me manage the bones and artwork clutter that was developing in the character, making the rig less confusing to set up and edit.

Re: Offset tool and creating a character

Posted: Fri Jul 13, 2018 10:16 am
by Pesto
Thanks for the additional info Greenlaw!