What about a Suffix option?
Posted: Thu Feb 02, 2006 1:46 pm
Well, I know this is possible to do in other ways (text editor i.e.), but I think that a Suffix option to add a specific function to each phoneme in the export *.dat file it'd be the most easy way (and without any problem with that special phoneme called "rest") to resolve a lot of situations automatically... With this, you could have your same frase "Breakdowned" and export it easily to use it in different head poses, something like this:
Lets say that we have the word ANIMATION perfectly "phonemed" in Papa, ok? So, in the Papa TimeLine we'd have something like this: "AI etc AI MBP E etc AI etc"
And once exported we'd have this in your "ANIMATION.dat" file:
Then you decide your character turn his head to the Left and only must open the same Papagayo proyect and add _L in the Suffix Text Box to obtain this in a new "ANIMATION_L.dat" file:
...Well, I don't know but it seems very easy to implement, and the most important thing, with it we'd have all the work in the same Papagayo proyect and with the minimun time/effort! In fact, it'd be SO easy and quick, that you always could export your dialogue to the most important variations for you (_Left/_Right/_Front, i.e...) just in case you could need it
...CIAO!
Lets say that we have the word ANIMATION perfectly "phonemed" in Papa, ok? So, in the Papa TimeLine we'd have something like this: "AI etc AI MBP E etc AI etc"
And once exported we'd have this in your "ANIMATION.dat" file:
Code: Select all
MohoSwitch1
1 AI
3 etc
5 AI
7 MBP
9 E
11 etc
13 AI
15 etc
Code: Select all
MohoSwitch1
1 AI_L
3 etc_L
5 AI_L
7 MBP_L
9 E_L
11 etc_L
13 AI_L
15 etc_L
