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Point binding problems

Posted: Tue Aug 15, 2017 6:33 am
by jasonbice15
Hi Gang,

So I created a character using multiple
Layers, but made the mistake of zooming in and out with the camera while doing so. So now when I created a bone layer and moved the character in, the layers turned all different sizes. I was able to fix that but when I made my skeleton and binded, say the arm, when I manipulate the bone, the arm comes off the bone and floats in the air instead of pivoting from the shoulder. Does anyone know how to fix this?

Thanks!!

Re: Point binding problems

Posted: Wed Aug 16, 2017 1:43 am
by synthsin75
Check that the vector layers are at the same z-depth as the bone layer.