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				Rigging problem with weird layer rotation
				Posted: Tue Aug 08, 2017 12:49 am
				by Animator101
				 
   
 
So I am not sure what I am doing wrong but often I have spine bone, shouldr bone and than at least two in arms. Now for some reason I will have first bone rotating corectly and second bone (which should be it's child) bends the whole layer instead having anchor in a upper, parent bone. What is wrong here guys ?
Thank you
 
			
					
				Re: Rigging problem with weird layer rotation
				Posted: Tue Aug 08, 2017 1:50 am
				by slowtiger
				Looks like you accidentially used layer binding for the arm bitmap with the lower arm bone.
			 
			
					
				Re: Rigging problem with weird layer rotation
				Posted: Tue Aug 08, 2017 1:54 am
				by Animator101
				slowtiger wrote:Looks like you accidentially used layer binding for the arm bitmap with the lower arm bone.
Quite right, I did. What should I have used in an instance like this ? Thank you
 
			
					
				Re: Rigging problem with weird layer rotation
				Posted: Tue Aug 08, 2017 7:18 am
				by jupitor6
				1. Export the upper and lower arms as two separate images. Put on separate layers and then bind each to the corresponding bone. Also add a shoulder bone and make the upper arm bone a child of it, so the upper arm has a pivot point to rotate around.
 
2. If you prefer to keep your arm as a single image on a layer then select that layer and go to the Bone menu and choose "Use All Bones For Flex-Binding". Use the Bone Strength tool to adjust the bone strength settings (for each bone) to limit each bone's region of influence to the upper and lower sections of the arm. Your arm should bend at the elbow.
 
			
					
				Re: Rigging problem with weird layer rotation
				Posted: Wed Aug 09, 2017 2:44 am
				by Animator101
				Thank you Jupitor. I have varying results but that's also cuz I am very new to this software. Thank you