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				slow down movement
				Posted: Tue Jul 04, 2017 6:06 am
				by zoesan
				Got my first question. I'm moving clouds across frame, and movement is too fast, I've extended timeline, and tried moving image some distance from view area. But still clouds move way too fast. Any ways to slow the Images of cloud movement down other than already mentioned.
[img]/MohoImage01.jpg[/img]
			 
			
					
				Re: slow down movement
				Posted: Tue Jul 04, 2017 6:08 am
				by slowtiger
				Speed of any movement is determined by distance of keyframes in the timeline. Move keyframes further apart = slower movement.
			 
			
					
				Re: slow down movement
				Posted: Tue Jul 04, 2017 6:39 am
				by jahnocli
				Frames per second (fps) too. If you haven't already tied yourself in to a fps figure, try increasing the number in File | Project Settings | Frame Rate. (This will affect all your other animation too).
			 
			
					
				Re: classic walk bounce
				Posted: Tue Jul 04, 2017 7:57 am
				by zoesan
				Thanks, I've left the clouds as static, facing far bigger technical objectives, than scrolling through 500 frames+ when the walk cycle is only 128 frames, and frame rate has been set, but might look into that one, so satisfied with walk cycle, albeit crude. I've reduced the task being undertaken to Clips, which can be imported into iMovie, so done clip02 walk cycle, clip01 is a head turn, which I have covered here on the forum, I'm using anime pro 8, but just ordered anime pro 9, but will have a try at the anime pro'old school' head turn.
One thing I had prepped for in the walk cycle was the classic walk 'bounce' by including a bone in waist. But can't get the kinematics to work, tried constraints, the whole figure just revolves, so switched that to zero, the bone is vertical, parented to thigh, shin, foot, so will try horizontal bone test, can't locate any thing on the subject, so some light would be appreciated.