Start physics later
Posted: Wed Dec 07, 2016 5:50 am
How do I start the physics of an object later than frame 1? For example, someone fires a cannon. I create the cannonballs and apply physics to them, which just makes them fall immediately, while still sitting "inside" the cannon. I tried "setting them down" on a non-moving object and then turning the visibility of the non-moving object off, essentially yanking it out from under the falling object. No good. The Physics settings for the falling objects aren't animatable either.
Also, what are all those keyframes for in the physics-enabled objects? In my test project, when I add physics to an object, about 200 keyframes are added for Layer translation and Layer Z Rotation. Deleting these keyframes doesn't appear to change the animation, though it spawns new seemingly random keyframes elsewhere. ????
Also, what are all those keyframes for in the physics-enabled objects? In my test project, when I add physics to an object, about 200 keyframes are added for Layer translation and Layer Z Rotation. Deleting these keyframes doesn't appear to change the animation, though it spawns new seemingly random keyframes elsewhere. ????