Rigging and smart bone question
Posted: Tue Nov 29, 2016 6:42 pm
Hello,
This is my first post to this board and thank you in advance for your advice to what I am sure will be the first of many questions. Just a little background, I bought Moho 12 a few weeks ago as part of my mid-life crisis package. I plan to do some animation with my kids so we have a project to do that we can all enjoy together. I do have a modicum of artistic ability (enough that non-artists are impressed and little enough that real artists are like, “well he tried…”) and have a decent amount computer skill so learning new programs is not intimidating. Thus far, I am enjoying learning Moho. I have looked at quite a few tutorials online and as in everything, you learn a bit, but because they are not doing my specific project there are holes left in my knowledge base and I am enjoying figuring things out.
I have created a character that is more of a realistic style (athletic male w/o exaggerated features) and have rigged him up, point bound the different layers of his body, and set angle constraints on the bones. I am now messing around with smart bones to try to get the movement to look correct. I am currently working on his left arm, which leads me to my question.
The bone rig goes: Collar Bone --> Shoulder bone --> Upper Arm Bone. I have gotten the rig to act correctly when the arm crosses the torso in front, but when the arm is raised above the head I am having issues so I rigged it up using smart bones and it looked good. However when I went back to the main timeline the collar bone and shoulder bones move and the area that is under the arm is now separated from the torso.
So my question is, is there a way to rig more than one bone as a smart bone in the same movement? If not, what would be a good work around for this? I am at work so I cannot upload the file.
Once again, thank you for any advice.
This is my first post to this board and thank you in advance for your advice to what I am sure will be the first of many questions. Just a little background, I bought Moho 12 a few weeks ago as part of my mid-life crisis package. I plan to do some animation with my kids so we have a project to do that we can all enjoy together. I do have a modicum of artistic ability (enough that non-artists are impressed and little enough that real artists are like, “well he tried…”) and have a decent amount computer skill so learning new programs is not intimidating. Thus far, I am enjoying learning Moho. I have looked at quite a few tutorials online and as in everything, you learn a bit, but because they are not doing my specific project there are holes left in my knowledge base and I am enjoying figuring things out.
I have created a character that is more of a realistic style (athletic male w/o exaggerated features) and have rigged him up, point bound the different layers of his body, and set angle constraints on the bones. I am now messing around with smart bones to try to get the movement to look correct. I am currently working on his left arm, which leads me to my question.
The bone rig goes: Collar Bone --> Shoulder bone --> Upper Arm Bone. I have gotten the rig to act correctly when the arm crosses the torso in front, but when the arm is raised above the head I am having issues so I rigged it up using smart bones and it looked good. However when I went back to the main timeline the collar bone and shoulder bones move and the area that is under the arm is now separated from the torso.
So my question is, is there a way to rig more than one bone as a smart bone in the same movement? If not, what would be a good work around for this? I am at work so I cannot upload the file.
Once again, thank you for any advice.