Just understood why gradients shift (maybe useful?)
Posted: Fri Nov 04, 2016 12:05 pm
I'm sure this is nothing new to most people on the forum but I'd like to share it all the same in case it could be useful to 'perennial newbies' like me: I just realised (doh) that gradients are influenced by bones!
The case: I have an animation of a bird lifting in flight off a branch. The bird's body's style contains a gradient effect, but when it started moving off the branch the gradient would shift inside the body. After poking aimlessly at various random solutions, I tested the same gradient on a simple, non-rigged shape (a circle). I moved its layer around and the gradient stayed nicely in place. So, by exclusion, the bird's gradient problem had to have something to do with its rigging. In fact, the bird's body had somehow come unbound from its bone. Re-binding the body's layer to its bone made the gradient stable again.
Now, I need to find out how gradients behave with point binding and whether the above solution also will work with to texture fills, (which in the past have given me similar shifting problems.
The case: I have an animation of a bird lifting in flight off a branch. The bird's body's style contains a gradient effect, but when it started moving off the branch the gradient would shift inside the body. After poking aimlessly at various random solutions, I tested the same gradient on a simple, non-rigged shape (a circle). I moved its layer around and the gradient stayed nicely in place. So, by exclusion, the bird's gradient problem had to have something to do with its rigging. In fact, the bird's body had somehow come unbound from its bone. Re-binding the body's layer to its bone made the gradient stable again.
Now, I need to find out how gradients behave with point binding and whether the above solution also will work with to texture fills, (which in the past have given me similar shifting problems.