Manipulating bones via other bones
Posted: Thu Oct 27, 2016 12:22 am
Is there a way to move a bone using another bone (like an Angle Control Bone) while also retaining the ability to manipulate the bone itself?
Ugh, let me rephrase that...
The deal is, I'm working on a side view of the character, and some bones overlap: I can't select left hand, because right hand is straight above it. To resolve this conflict I've created another pair of bones to the side of the character and designated them as angle control bones for the hands. This is all well and good, but now I'm forced to ALWAYS use these offset bones when I want to manipulate hands, instead of moving the hands themselves. So basically I've exchange a major inconvenience for a minor one. Is there a better way to handle this situation?
Ugh, let me rephrase that...
The deal is, I'm working on a side view of the character, and some bones overlap: I can't select left hand, because right hand is straight above it. To resolve this conflict I've created another pair of bones to the side of the character and designated them as angle control bones for the hands. This is all well and good, but now I'm forced to ALWAYS use these offset bones when I want to manipulate hands, instead of moving the hands themselves. So basically I've exchange a major inconvenience for a minor one. Is there a better way to handle this situation?