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Weird thing with Duplicate Layer

Posted: Sun Aug 28, 2016 7:48 pm
by Reindeer
A strange thing occurred today (using Moho 12). I have a fully rigged and nicely working character which I want to duplicate. So, I choose Duplicate Layer (the Layer being, of course, the character's bone layer). The character regularly copies as 'character 2', except for some reason the copy's rigging goes all wrong. A whole bunch of his body parts have come un-bound to their bones.
Now, here's the weird thing: if instead of using Duplicate Layer I use Copy Layer and Paste Layer, I get a perfectly functional copy of the character, as expected. Why would that be?

Re: Weird thing with Duplicate Layer

Posted: Thu Sep 01, 2016 5:10 pm
by emartin
Reindeer wrote:A strange thing occurred today (using Moho 12). I have a fully rigged and nicely working character which I want to duplicate. So, I choose Duplicate Layer (the Layer being, of course, the character's bone layer). The character regularly copies as 'character 2', except for some reason the copy's rigging goes all wrong. A whole bunch of his body parts have come un-parented to their bones.
Now, here's the weird thing: if instead of using Duplicate Layer I use Copy Layer and Paste Layer, I get a perfectly functional copy of the character, as expected. Why would that be?
Thanks Reindeer for reporting as well as your workaround. This is definitely a bug in 12.0. Looking at the change notes, it was already fixed for 12.1.

Re: Weird thing with Duplicate Layer

Posted: Thu Sep 01, 2016 6:19 pm
by Greenlaw
Yes, great workaround! Thanks for posting the tip. (I'm actually going to need that today.) :)

Re: Weird thing with Duplicate Layer

Posted: Fri Sep 02, 2016 3:43 pm
by Reindeer
emartin wrote:
Reindeer wrote:A strange thing occurred today (using Moho 12). I have a fully rigged and nicely working character which I want to duplicate. So, I choose Duplicate Layer (the Layer being, of course, the character's bone layer). The character regularly copies as 'character 2', except for some reason the copy's rigging goes all wrong. A whole bunch of his body parts have come un-parented to their bones.
Now, here's the weird thing: if instead of using Duplicate Layer I use Copy Layer and Paste Layer, I get a perfectly functional copy of the character, as expected. Why would that be?
Thanks Reindeer for reporting as well as your workaround. This is definitely a bug in 12.0. Looking at the change notes, it was already fixed for 12.1.

Good to know it's solved. Thank you for the reply!

Re: Weird thing with Duplicate Layer

Posted: Fri Sep 02, 2016 3:44 pm
by Reindeer
Greenlaw wrote:Yes, great workaround! Thanks for posting the tip. (I'm actually going to need that today.) :)
Yup! It saved my day, yesterday, as I had a scene made up of ten different cloned characters.

Re: Weird thing with Duplicate Layer

Posted: Fri Apr 10, 2020 1:16 am
by Karl Toon
Had this happen to me in Pro 13 today. Thankfully the OP's workaround still works. I never would have thought of it myself, so thanks Reindeer. You've saved me a whole lot of rigging. :D

Re: Weird thing with Duplicate Layer

Posted: Fri Apr 10, 2020 10:23 am
by Reindeer
Mad Dog wrote: Fri Apr 10, 2020 1:16 am Had this happen to me in Pro 13 today. Thankfully the OP's workaround still works. I never would have thought of it myself, so thanks Reindeer. You've saved me a whole lot of rigging. :D
Great! Happy it worked! :)