I restarted a project from 2013, here is a rig and character I put together over the last two days. Still using version 11, I probably will for some time, so I'll just concentrate on getting better before upgrading to MOHO 12.
Re: Cat rig testing
Posted: Wed Aug 24, 2016 5:23 am
by synthsin75
Nice rig. The megaphone really sells the dimensionality.
Re: Cat rig testing
Posted: Wed Aug 24, 2016 3:50 pm
by Greenlaw
Thats fun! I like the vintage character design.
Re: Cat rig testing
Posted: Wed Aug 24, 2016 6:49 pm
by neeters_guy
Niiiice!
Re: Cat rig testing
Posted: Fri Aug 26, 2016 8:03 am
by chucky
Nice DJ!
Re: Cat rig testing
Posted: Fri Aug 26, 2016 11:06 am
by bintykins
I love this! ^_^
Do the mouth shapes work in both the side and front head positions? (I haven't quite done this myself yet... I think I would just had two separate mouth switch layers?)
Re: Cat rig testing
Posted: Sat Aug 27, 2016 1:18 am
by mattchee
I love this so much!
Re: Cat rig testing
Posted: Tue Aug 30, 2016 7:58 am
by djwaterman
bintykins wrote:I love this! ^_^
Do the mouth shapes work in both the side and front head positions? (I haven't quite done this myself yet... I think I would just had two separate mouth switch layers?)
No, this was my first head turn, an afterthought and probably unnecessary, I'm not big on them but will no doubt have to explore how one does that for some future reason. I've started using switch layers for mouth shapes now as one of the criticisms of a previous video I showed on the forums was that the mouth shapes where too floaty. I believe they can be incorporated into a smart bone action. Yeah, having all the mouth shapes for the different rotated views seems massively complex to me and I'll avoid it for as long as I can.
As you said, I have two mouth groups, one for the side view, and one for the turning head, and I animate the visibility, swapping from one to the other.