[FIXED] Moho Pro 12 - Sub-Frame Motion blur glitch
Posted: Fri Aug 19, 2016 1:41 pm
UPDATE 2: (after 12.1 update)
The problem is fixed! No more trouble with sub-frame motion blur on bitmaps.
It is still bugged when sub-frame motion blur is applied to imported 3D obj and shape layer converted to 3D.
I hope it will be fixed in a next update, as the potential is huge in my eyes. Good job, guys!
----------------
So, I've got a character made of bitmaps (single .PSD with layers imported individually), with smart warps for deformation and bones.
When I add no motion blur or basic motion blur, there is no glitch when I do export to video (on Windows 10, H264-ACC).
But, if I enable sub-frame onto motion blur, the face is completely messed up.
Here is a video to show you the results, with these differents motion blur settings:
https://3.sendvid.com/kk81xgmi.mp4
I can provide the .moho file if needed.
---
UPDATE:
I tried to render without "Multi-threaded rendering" and no more glitch.
But the render time is way longer, obviously...
If I render with "Multi-threaded rendering" enabled and in a JPG image sequence,
it is still bugged, but the output is even different! Weird.
---
My computer: MSI MS-1781 - GT72 2QE (laptop)
GPU: nVidia GeForce GTX 980M (mobile) / drivers: 369.09 (old drivers, I've updated to 372.54, rendering is still bugged).
DirectX: 12.0 / OpenGL: 4.5.0 NVIDIA 372.54 (# ext: 385) / OpenCL: 1.2 CUDA 8.0.0
CPU: Intel Core i7-4980HQ (Crystal Well) @ 2.80 GHz / drivers: 10.0.14393.0 (Microsoft) (seems to be the latest version).
RAM: 32GB DDR3 @ 798.14 MHz (4x Kingston 8GB)
OS: Windows 10 x64 Family Edition - Build: 14393.51 (the last update, I think)
The problem is fixed! No more trouble with sub-frame motion blur on bitmaps.
It is still bugged when sub-frame motion blur is applied to imported 3D obj and shape layer converted to 3D.
I hope it will be fixed in a next update, as the potential is huge in my eyes. Good job, guys!
----------------
So, I've got a character made of bitmaps (single .PSD with layers imported individually), with smart warps for deformation and bones.
When I add no motion blur or basic motion blur, there is no glitch when I do export to video (on Windows 10, H264-ACC).
But, if I enable sub-frame onto motion blur, the face is completely messed up.
Here is a video to show you the results, with these differents motion blur settings:
https://3.sendvid.com/kk81xgmi.mp4
I can provide the .moho file if needed.
---
UPDATE:
I tried to render without "Multi-threaded rendering" and no more glitch.
But the render time is way longer, obviously...
If I render with "Multi-threaded rendering" enabled and in a JPG image sequence,
it is still bugged, but the output is even different! Weird.
---
My computer: MSI MS-1781 - GT72 2QE (laptop)
GPU: nVidia GeForce GTX 980M (mobile) / drivers: 369.09 (old drivers, I've updated to 372.54, rendering is still bugged).
DirectX: 12.0 / OpenGL: 4.5.0 NVIDIA 372.54 (# ext: 385) / OpenCL: 1.2 CUDA 8.0.0
CPU: Intel Core i7-4980HQ (Crystal Well) @ 2.80 GHz / drivers: 10.0.14393.0 (Microsoft) (seems to be the latest version).
RAM: 32GB DDR3 @ 798.14 MHz (4x Kingston 8GB)
OS: Windows 10 x64 Family Edition - Build: 14393.51 (the last update, I think)