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lip syncing

Posted: Wed Jan 04, 2006 12:04 pm
by Evil Sock Pupet
my way of lip syncing is sooooooooooo dodgy but it dose at least give the impression that someone is speaking.

I create the charectors head and draw on their mouth. Then I create another layer that I title 'mouth' then where the charectors mouth is I draw another part of the mouth. And when ever the scipt tells the charector to speak I move the mouth layer up and down so it looks like the charector is speaking.

I never got the hung of the sugested way of lip syncing so I just invented my own way.

do you think this is effective?

Posted: Wed Jan 04, 2006 3:16 pm
by Rasheed
Image

Posted: Wed Jan 04, 2006 3:56 pm
by ulrik
:lol: :lol:

Posted: Wed Jan 11, 2006 4:00 pm
by MarbleCake
Hey, nothing could be easier than lipsyncing with Moho. Create four or five mouthes instead of two, place them in a switch layer and choose a speak for source an you have it. Your way probably works, too, but don't give up on the moho way if you really want to try. :?

Posted: Wed Jan 11, 2006 5:09 pm
by Rasheed
Another solution could be to always cover the mouth when the character speaks, or don't show the head on-screen. I know this is a lame trick, but sometimes it works.

Posted: Wed Mar 08, 2006 11:50 pm
by Marteinn Einarsson
It worked in Tom and Jerry, you only saw the feet. :P