Page 1 of 1

2.5D Goku rig

Posted: Thu Jul 21, 2016 1:24 pm
by Syncs

A early version of a goku rig im working on, with full body and head turn, rigged arms and feet

Let me know what you think

Re: 2.5D Goku rig

Posted: Fri Jul 22, 2016 5:05 pm
by neeters_guy
Clever to be sure, but I'd be curious to see how you use this type of rig in production.

Re: 2.5D Goku rig

Posted: Fri Jul 22, 2016 5:07 pm
by willf
Nice.

I particularly like your solution for the arms. The way the bicep moves as the arm turns is great.

Also I like what you did with his mouth, where one side of the control bone is mouth closed to open with no teeth, and the other side is closed to open but with teeth showing. Haven't seen anyone use that before.

Re: 2.5D Goku rig

Posted: Fri Jul 22, 2016 9:58 pm
by Syncs
neeters_guy wrote:Clever to be sure, but I'd be curious to see how you use this type of rig in production.
Thanks, This rig is no different to having 5 separate rigs for all angles, so I'm not exactly sure what you mean how it could be used in production. Plus it's a commission I'm doing for someone, so not for me.

Re: 2.5D Goku rig

Posted: Fri Jul 22, 2016 9:59 pm
by Syncs
willf wrote:Nice.

I particularly like your solution for the arms. The way the bicep moves as the arm turns is great.

Also I like what you did with his mouth, where one side of the control bone is mouth closed to open with no teeth, and the other side is closed to open but with teeth showing. Haven't seen anyone use that before.
Thanks, I like to try push the boat and try different things, I'm letting out all my trade secrets

Re: 2.5D Goku rig

Posted: Sat Jul 30, 2016 6:09 am
by strider2000
Very insteresting Syncs. Definitely shows the power of smart bones. How long do you think it would take you to rig a character like that, in general? I like the power of smart bones, but my biggest challenge is when multiple bones interplay. There's always some interaction that I have to keep fiddling with.

Re: 2.5D Goku rig

Posted: Thu Aug 04, 2016 11:38 am
by Syncs
strider2000 wrote:Very insteresting Syncs. Definitely shows the power of smart bones. How long do you think it would take you to rig a character like that, in general? I like the power of smart bones, but my biggest challenge is when multiple bones interplay. There's always some interaction that I have to keep fiddling with.
Thanks, Takes about 6 hours if I have everything. Can take longer. I know what you mean about smart bone conflicts, it best to move minimum about of points with each action