Bind Bone or Smart Bone for Nested Pupils?
Posted: Mon May 30, 2016 4:02 am
Hi all,
I have a character with smart bone dials on the top bone layer that can move his pupils. One smart bone is for Left and Right, the other is for Up and Down.
I thought that was pretty good, but then I noticed the Gorilla character that comes with ASP 11, and I thought THAT seemed like a much more flexible way to control the pupils from the top layer, just by translating the bone connected to each eye... I just haven't been able to duplicate that functionality yet.
My Walter White character has a main bone layer, then a head group layer with an eye group layer containing a pupil vector layer. How do I control the pupils (which are just a few simple circle shapes) with bones from the main bone layer?
Is it possible to bind the pupils to a bone on the top layer, and if so, how? I DO have "allow nested layer control" checked for my bone layer.
Here's the file: https://www.dropbox.com/s/hpejehla67aln ... anime?dl=0
And if I can't bind the pupils to the bone on the main bone layer, is there a way to do it the "gorilla eye rig" way using smart bones?
Thanks so much!
Thrashador
I have a character with smart bone dials on the top bone layer that can move his pupils. One smart bone is for Left and Right, the other is for Up and Down.
I thought that was pretty good, but then I noticed the Gorilla character that comes with ASP 11, and I thought THAT seemed like a much more flexible way to control the pupils from the top layer, just by translating the bone connected to each eye... I just haven't been able to duplicate that functionality yet.
My Walter White character has a main bone layer, then a head group layer with an eye group layer containing a pupil vector layer. How do I control the pupils (which are just a few simple circle shapes) with bones from the main bone layer?
Is it possible to bind the pupils to a bone on the top layer, and if so, how? I DO have "allow nested layer control" checked for my bone layer.
Here's the file: https://www.dropbox.com/s/hpejehla67aln ... anime?dl=0
And if I can't bind the pupils to the bone on the main bone layer, is there a way to do it the "gorilla eye rig" way using smart bones?
Thanks so much!
Thrashador