Double mouth confusion
Posted: Thu Mar 03, 2016 9:55 pm
Im currently working on a character (actually, most of the work was done by Dale, AKA dueyftw!) and Ive come accross a problem which I find rather confusing.
I'm using smartbone dials for the mouth (mouth1), so that the character can smile, displace a sad face, anger, whatever... but then I have another mouth which has been set up for lip-syncing (mouth 2, which is a switch layer).
How exactly do I go about choosing mouth 1 or mouth 2? do I put mouth1 + mouth2 (which is a switch layer already) in a switch layer so that I get to choose the one I want to use or should the whole thing be set up differently?
Just about every single tutorial that I've seen only mentions either mouths as switch layers for lip syncing or smartbone dials which control the mouth, as if lip syncing wasn't needed?
I'm using smartbone dials for the mouth (mouth1), so that the character can smile, displace a sad face, anger, whatever... but then I have another mouth which has been set up for lip-syncing (mouth 2, which is a switch layer).
How exactly do I go about choosing mouth 1 or mouth 2? do I put mouth1 + mouth2 (which is a switch layer already) in a switch layer so that I get to choose the one I want to use or should the whole thing be set up differently?
Just about every single tutorial that I've seen only mentions either mouths as switch layers for lip syncing or smartbone dials which control the mouth, as if lip syncing wasn't needed?