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How to animate clothes

Posted: Tue Feb 16, 2016 3:18 pm
by sillyanimate
So after making a character from scratch, they need clothes right?
Should clothes be in one layer and use bins points?
Like a gown?
Or if I can make it separate layer

Also, if I put clothes in a group how do I bind different layers within a group to diffrent bones? :-(

Re: How to animate clothes

Posted: Tue Feb 16, 2016 3:48 pm
by dkwroot
I usually design clothes so that they're on the same layer as their corresponding body part. So sleeves go on the arm layers, shirts go on the chest layer and pants go on the leg layers.

Re: How to animate clothes

Posted: Tue Feb 16, 2016 6:28 pm
by sillyanimate
Thats so much work :( :( :(

Re: How to animate clothes

Posted: Wed Feb 17, 2016 12:17 pm
by hayasidist
I don't generally make clothes to put on a body shape as such ... what I mean is that a clothed arm doesn't have a sleeve shape over an arm shape - it has a shapes for the (to be) visible elements. Something like a flowing gown or a skirt that lifts in the breeze does have shapes "under it" - but only to the extent necessary to make design and animation work as intended. In this: https://www.youtube.com/watch?v=TmNs0Wzz4UA Santa doesn't have "arms" or a torso or full length legs - just his outer coat, shins and boots; and the fairy also does not have a torso - just the dress shape with pants under the lower part.