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Maximum IK Stretching

Posted: Sun Feb 14, 2016 3:41 pm
by Hoptoad
Do you ever use Maximum IK Stretching in your bone rigs? What are your thoughts on it?
I'd love some "tips and techniques" on this feature.

Re: Maximum IK Stretching

Posted: Tue Feb 16, 2016 4:11 am
by Hoptoad
I found a tutorial on Maximum IK Stretching by Victor Paredes. It's really good .

https://www.youtube.com/watch?v=VOLVMK1TAaM

I like Maximum IK Stretching. It allows your character's legs (or arms or whatever) to stretch a little.

Note: Victor uses the Manipulate Bones tool on a frame other than 0 when testing Maximum IK Stretching and Target Bones. I tried testing the rig on Frame 0 to see what would happen, and my character's legs stayed stretched for some reason. I couldn't locate a keyframe to delete (it was Frame 0, after all), so I had to delete the bones and start over.

Re: Maximum IK Stretching

Posted: Thu Feb 18, 2016 12:54 am
by Yosemite Sam
Hoptoad wrote:I found a tutorial on Maximum IK Stretching by Victor Paredes. It's really good .

https://www.youtube.com/watch?v=VOLVMK1TAaM

I like Maximum IK Stretching. It allows your character's legs (or arms or whatever) to stretch a little.

Note: Victor uses the Manipulate Bones tool on a frame other than 0 when testing Maximum IK Stretching and Target Bones. I tried testing the rig on Frame 0 to see what would happen, and my character's legs stayed stretched for some reason. I couldn't locate a keyframe to delete (it was Frame 0, after all), so I had to delete the bones and start over.
If I'm understanding you correctly, you wouldn't need to delete and redo the stretched bone on frame zero, you could just reset the bone scale at the top. That's if you get past the point of control Z