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				Animated shape ordering not working in 11
				Posted: Tue Nov 24, 2015 5:52 pm
				by madriver
				I've selected Animated Shape Order on all three vector layers (just geometric shapes I'm testing).  I have Allow Animated Layer Effects checked. I've checked on Sort Layers by Depth. Have created shapes from all three vector layers.
When I hit shift arrow keys, nothing. Draw: raise shape or lower shape, nothing.
I've read the tutorial and manual. Did I miss something?
How the heck does this feature work??
			 
			
					
				Re: Animated shape ordering not working in 11
				Posted: Tue Nov 24, 2015 6:03 pm
				by funksmaname
				you don't need sort by depth or layer effects.  Shape order only needs to be enabled on a parent group or bone layer - put the 3 layers inside a group or layer and enable the shape order on that parent - then a key will be created on the parent layer when you reorder them on the timeline (not frame 0)
			 
			
					
				Re: Animated shape ordering not working in 11
				Posted: Tue Nov 24, 2015 6:32 pm
				by madriver
				Still not working. Attaching a file...
http://therocketace.com/shapetest.anime 
			 
			
					
				Re: Animated shape ordering not working in 11
				Posted: Tue Nov 24, 2015 7:23 pm
				by madriver
				Figured it out, thanks Funksmaname!
I looked at the parent layer on the timeline and saw the special track assigned to it (like you indicated) and it all made sense. I manually moved the layer up or down in the layers palette (I thought it would be an automatic movement once you hit shift-arrow) but that's ok. It works!  
  
 
			 
			
					
				Re: Animated shape ordering not working in 11
				Posted: Tue Nov 24, 2015 7:23 pm
				by funksmaname
				It's working fine - just get off frame 0.
			 
			
					
				Re: Animated shape ordering not working in 11
				Posted: Tue Nov 24, 2015 7:24 pm
				by funksmaname
				crossed post 

 glad you figured it out.
If you have the shapes on a single vector layer with 'animated shape order' ticked, it works more like you expect - shift cursor shape movement saves the stack order (off frame 0)