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				Adjusting bezier handles
				Posted: Fri Oct 16, 2015 11:09 pm
				by Pesto
				When I'm trying to adjust the bezier handles "perfectly" horizontal (and pull them out) I can't seem to be able to do it. Typically, in other software, I just held down the SHIFT key while adjusting the handle and it locked it horizontally. How do you do this in ASPro?
Thanks!
			 
			
					
				Re: Adjusting bezier handles
				Posted: Wed Oct 21, 2015 10:25 pm
				by Pesto
				I guess it's not possible  

 
			 
			
					
				Re: Adjusting bezier handles
				Posted: Thu Oct 22, 2015 5:40 am
				by jezjones29
				I guess you mean with the timeline keys? No that's not possible. You should post it here if you think it's needed: 
viewtopic.php?f=5&t=19689 
			 
			
					
				Re: Adjusting bezier handles
				Posted: Thu Oct 22, 2015 8:23 am
				by Pesto
				I probably didn't word it right. I was just wondering how to constrain a bezier handle in the motion/graph editor either horizontally (to prevent any unwanted overshoot) or vertically.
Thanks for the link. I will post something there.
			 
			
					
				Re: Adjusting bezier handles
				Posted: Thu Oct 22, 2015 9:24 am
				by ernpchan
				Pesto wrote:I was just wondering how to constrain a bezier handle in the motion/graph editor either horizontally (to prevent any unwanted overshoot) or vertically.
I don't believe you can, or at least I haven't figured out how.  I agree that this feature would be very useful as I've needed it.
 
			 
			
					
				Re: Adjusting bezier handles
				Posted: Mon Nov 02, 2015 6:23 am
				by gdub
				If I understand you right, you're trying to animate a perfectly straight line. You can try turning on the grid, and just snap the vector handle to a specific area. This worked for me.
			 
			
					
				Re: Adjusting bezier handles
				Posted: Wed Dec 09, 2015 5:13 pm
				by eric1223
				There is a way to get it perfect.  Figure out which color is X, Y or Z, and type in the value of the previous keyframe.  But my favorite thing to do is just the copy the value, and paste it where I want it.