Target bones for this really flexible type of use?
Posted: Sat Oct 03, 2015 6:10 am
Some of you may have seen this animation demo by user "onionskin"... He did some interesting, very artistically convincing, work here (watch till end):
I am wondering if anyone knows what is going on with the limbs of the two character rigs shown --
How is he able to move them around with a stretchy effect like that (like around 0:38) while conserving width/shape so cleanly?
I've just begun learning target bones from the Smith Micro tutorials -- is that what is being used here at the knees? I'm not sure of the exact configuration of the bones as they seem to be hidden in that video, but this kind of rig technique seems so powerful. (It seems Selgin too did something like this with target bones on his worm rig: https://www.youtube.com/watch?v=PCwPVMEa-Gw)
Onionskin: If you too are reading this, any chance you can describe your technique or share an example project file to play around with?
I am wondering if anyone knows what is going on with the limbs of the two character rigs shown --
How is he able to move them around with a stretchy effect like that (like around 0:38) while conserving width/shape so cleanly?
I've just begun learning target bones from the Smith Micro tutorials -- is that what is being used here at the knees? I'm not sure of the exact configuration of the bones as they seem to be hidden in that video, but this kind of rig technique seems so powerful. (It seems Selgin too did something like this with target bones on his worm rig: https://www.youtube.com/watch?v=PCwPVMEa-Gw)
Onionskin: If you too are reading this, any chance you can describe your technique or share an example project file to play around with?