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Twitchy bones

Posted: Tue Sep 22, 2015 3:40 pm
by Mike Roberts
Hey guys,

Getting twitchy IK bones. I have an arm with a shoulder blade, and the shoulder blade bone twitches depending on where the hand target is. It seems like the IK gets inverted or something as i can sometimes correct it if i rotate the individual bones a bit up the IK tree.

Hopefully i've explained my problem.

Thanks in advance!

Re: Twitchy bones

Posted: Thu Sep 24, 2015 5:14 am
by GCharb
Working on a rig right now, with a shoulder bone, but I get none of this in 11.1.


Re: Twitchy bones

Posted: Thu Sep 24, 2015 9:17 am
by neeters_guy
Sometimes IK has difficulty resolving all the different constraints with the target. Bone flipping is a common problem. You already figured out that you can help the IK along by manually rotating a bone on the chain. Some animators don't use IK at all, preferring instead to have total control over the movements.

Hey, Gilles, that's a nice rig. Looking forward to seeing it in your tutorial.

Re: Twitchy bones

Posted: Thu Sep 24, 2015 7:01 pm
by Mike Roberts
Thanks guys,

I'll fight it out with the manual adjustments. No IK? What's the point of living!? ha.