[newb megathread] ASP vs TBH vs Flash
Posted: Thu Sep 10, 2015 11:15 pm
Hi all
(I have assigned numbers to all of my questions to make it easier to target specific questions with possible answers)
My background is around 15 years of amateur Flash animation. I finally decided to move on to other animation-applications due to the limitations of Flash.
My dream is to become an indie animator and get profit from crowdfunding, merchandise and maybe even sponsors. I want to make mediocre quality animations (to begin with) and release them every 1-2 weeks. The duration of each animation is going to vary from 30 seconds to 2 minutes (plus / minis) but I'm aiming at releasing animation of somewhat even duration, eventually.
Regarding the quality of my animations: I am certaintly not aiming at super fancy Disney-stuff. On the contrary - I am looking for methods that make my animations look as simple/handmade/"crappy" as possible, while still being believable and entertaining.
(Inspirations: 12 Oz Mouse, Charlie the Unicorn, South Park, Cyanide and Happiness, Weebl and Bob)
I believe, that if I go for the super-simple style to begin with, it gives an illusion that it was handmade by some handicapped kids (I know it sounds silly), and it has its charm, and I can always upgrade the quality of my animations in the future. My main focus to begin with is: humor, storytelling and character development. I am planning to do my own voices and music. In other words - I want to work alone, until I can afford to hire freelancers. So, now you approximately have an idea regarding what I am aiming at: my ambitions, goals, animation style. Now, to the software aspect.
I have just recently started to learn Anime Studio Pro 11 and I am starting to like it. I like a lot, that it is so relatively easy to just animate stuff and that the bodyparts of characters seem to behave like the parts of a real life doll. If I move a hand, the rest of the arm follows. If I lift up a character, the rest of the body seems to follow - legs bending, stretching out, etc.
Before I started learning ASP, I've spent around a month learning basics of Toon Boom Harmony 12. Even though TBH seems rich in its interface, drawing tools, Node View and other cool features, it seems, like the cut-out feature (in TBH) is premature and very annoying to use. All of the extra steps to make a simple rig/deformation seem too much (plus adding peg on peg on master-peg), and browsing through child/parent bodyparts seems unnecessary, compared to ASP, where you simply drag a bodypart and it just moves like you expect it. Then, you move a few frames forth and move the bodyparts some more, and before you know it, you already have a simple animation ready, whereas TBH seems to require more steps to complete a simple action.
But as I said - I am still a newbie in both applications, so I might have missed out some features in TBH that make cut-out animation less frustrating. I haven't played with TBH's Inverse Kinematics feature, for instance, and still have a long way to go to fully understand the possibilities of Node View and Node Library.
I have read lots of comparisons of Anime Studio Pro VS Toon Boom Harmony and I came to the conclusion that:
A). TBH is preferable for people, who work a lot with frame by frame and complex special effects (Node View/Library). Also, TBH is supposed to be good for camera movements in Z-space. The downside of TBH, however, is supposedly within the field of cut-out animations, and the general simplicity of the workflow is lacking (as mentioned above).
B). ASP is preferable for simple cut-out animations and it's strenghts are bones (they even changed ASPs icon to a bone-icon, because they probably realized this, as well), smart bones, deformations, and more features for cut-out animations that I have yet to learn. I am not sure of the down-sides, however (it will come as a question, below).
I am trying to figure out which features of ASP and TBH I should combine. My immediate presumption is, that I should make most of the body movements in ASP, but when it comes to special occasions where I have to do frame by frame, I should do it in TBH. Then, I should probably end up editing the pieces and compiling the entire animation using Premiere. Although, my immediate doubt is this: For example, if I have a scene with 2 character that interract with each other and an object, then importing these characters into another application might give me some problems, if I already made the animations in ASP.
1). I am looking for guidance, regarding how I can combine ASP with TBH. Furthermore, I would like some general personal experiences, from someone, who have successfully combined several applications (not necessarily TBH), including ASP.
2). Is lipsyncing in ASP more intuitive than lipsyncing in TBH? Over the years I have become lazy and lipsyncing is one of those tasks that can become tedious after some time, especially when using Flash.
3). Do Curve Deformers exist in ASP? And if yes - is it possible to make (for example) an arm that has a curve deformer and a hand that follows the arm, without being deformed by it?
4). What is scripting generally used for in ASP? I heard, that it can be used for improving the interface and tools, reusing animations, but how specifically? Please give me some specific examples.
5). Is it possible to somehow assign hotkeys/keyb-shortcuts without using the Ctrl keys? I am used to zoom in and out using single keys but ASP forces me to use Ctrl or Ctrl+Shift/Alt with these keys. Is there a workaround? That is one of those things that annoys me about ASP - also, because I am not able to use arrowkeys when browsing the menus.
6). Is there such a thing as Camera in Z-space in ASP (and multiplane like back/mid/foreground)? And if yes - how does it work (in comparison with ASP or After Effects)?
7). Which (most important) features of ASP should I master (or at least look into) in order to harness ASP's full potential? I am currently looking into Layer Referencing, Smart Bones (the thing where I define the placement/movement/behaviour of points upon rotation of certain bodyparts), Dials (that control eyes, mouth, etc), Reparent Bones. Please give me some keywords (feature names), that I can look into.
8). What are the main limitations of ASP? I am beginning to comprehend the strengths of ASP, but I also want to be aware of its limitations, so I can adjust my workflow accordingly by implementing other programs, that can compensate for these limitations.
9). Is it recommendable to import vector from Flash or should I rather make vector shapes directly in ASP? I am used to making vector shapes in Flash, and I would rather continue doing so, thus importing those shapes into ASP - but I heard that ASP's way of threating vector shapes is different from, say, Adobe's programs. I tried importing *.SVG to ASP (from Flash) but it could not be displayed. So I had to export/import as *.AI
10). If I combine frame by frame animation with normal "tweening" animation in ASP, should I use the Interval feature - and how? As I said, I want to make my animations look handmade, hence the movements are not always going to be smooth and fluid, but mostly choppy. So, if I make some bodyparts of of my character as frame by frame, how can I effectively combine this with the rest of the rigged bodyparts, that are NOT frame by frame? How do I make sure, that the both types of animations are in sync? (I think, I heard, that Victor Paredes made a tutorial about it)
11). Can I "nudge" objects in Z-space like in TBH? In Flash, if an object is on a layer ABOVE another layer, that object will also be in front. In TBH, you can nudge objects to front/back in Z-space, regardless of whether it is on a layer above/below. How exactly does this work in ASP?
12). Which ASP tools do you recommend to use, in order to create basic shapes for character bodyparts, backgrounds and props? I got kind of confused, since there are plenty of vector tools available in ASP. I would like to know, which tools to combine in order to have the most control, when creating simple shapes with as few vector points as possible.
So far, I have been watching plenty of official video tutorials on ASP and diligently taking notes on paper. I am trying to memorize as much as possible, before I decide to fully dive into the program and start creating my own thing. I hope, that some of the answers will remove the doubt, that I have, regarding my workflow. After having spent so much time in Flash, and peaked into ASP and TBH, I'm finally beginning to understand the true limitations of Flash. The next step for me right now, is to acknowledge the strong and weak sides of aforementioned programs, and to decide, which aspects of those programs I should combine (and how) to get the most optimal result.
I know, that the best way to learn is by pure practice, but I just want to clear some doubt from my path, before I start taking the steps. Tired of doing double-work, you know?
Thanks in advance.
(I have assigned numbers to all of my questions to make it easier to target specific questions with possible answers)
My background is around 15 years of amateur Flash animation. I finally decided to move on to other animation-applications due to the limitations of Flash.
My dream is to become an indie animator and get profit from crowdfunding, merchandise and maybe even sponsors. I want to make mediocre quality animations (to begin with) and release them every 1-2 weeks. The duration of each animation is going to vary from 30 seconds to 2 minutes (plus / minis) but I'm aiming at releasing animation of somewhat even duration, eventually.
Regarding the quality of my animations: I am certaintly not aiming at super fancy Disney-stuff. On the contrary - I am looking for methods that make my animations look as simple/handmade/"crappy" as possible, while still being believable and entertaining.
(Inspirations: 12 Oz Mouse, Charlie the Unicorn, South Park, Cyanide and Happiness, Weebl and Bob)
I believe, that if I go for the super-simple style to begin with, it gives an illusion that it was handmade by some handicapped kids (I know it sounds silly), and it has its charm, and I can always upgrade the quality of my animations in the future. My main focus to begin with is: humor, storytelling and character development. I am planning to do my own voices and music. In other words - I want to work alone, until I can afford to hire freelancers. So, now you approximately have an idea regarding what I am aiming at: my ambitions, goals, animation style. Now, to the software aspect.
I have just recently started to learn Anime Studio Pro 11 and I am starting to like it. I like a lot, that it is so relatively easy to just animate stuff and that the bodyparts of characters seem to behave like the parts of a real life doll. If I move a hand, the rest of the arm follows. If I lift up a character, the rest of the body seems to follow - legs bending, stretching out, etc.
Before I started learning ASP, I've spent around a month learning basics of Toon Boom Harmony 12. Even though TBH seems rich in its interface, drawing tools, Node View and other cool features, it seems, like the cut-out feature (in TBH) is premature and very annoying to use. All of the extra steps to make a simple rig/deformation seem too much (plus adding peg on peg on master-peg), and browsing through child/parent bodyparts seems unnecessary, compared to ASP, where you simply drag a bodypart and it just moves like you expect it. Then, you move a few frames forth and move the bodyparts some more, and before you know it, you already have a simple animation ready, whereas TBH seems to require more steps to complete a simple action.
But as I said - I am still a newbie in both applications, so I might have missed out some features in TBH that make cut-out animation less frustrating. I haven't played with TBH's Inverse Kinematics feature, for instance, and still have a long way to go to fully understand the possibilities of Node View and Node Library.
I have read lots of comparisons of Anime Studio Pro VS Toon Boom Harmony and I came to the conclusion that:
A). TBH is preferable for people, who work a lot with frame by frame and complex special effects (Node View/Library). Also, TBH is supposed to be good for camera movements in Z-space. The downside of TBH, however, is supposedly within the field of cut-out animations, and the general simplicity of the workflow is lacking (as mentioned above).
B). ASP is preferable for simple cut-out animations and it's strenghts are bones (they even changed ASPs icon to a bone-icon, because they probably realized this, as well), smart bones, deformations, and more features for cut-out animations that I have yet to learn. I am not sure of the down-sides, however (it will come as a question, below).
I am trying to figure out which features of ASP and TBH I should combine. My immediate presumption is, that I should make most of the body movements in ASP, but when it comes to special occasions where I have to do frame by frame, I should do it in TBH. Then, I should probably end up editing the pieces and compiling the entire animation using Premiere. Although, my immediate doubt is this: For example, if I have a scene with 2 character that interract with each other and an object, then importing these characters into another application might give me some problems, if I already made the animations in ASP.
1). I am looking for guidance, regarding how I can combine ASP with TBH. Furthermore, I would like some general personal experiences, from someone, who have successfully combined several applications (not necessarily TBH), including ASP.
2). Is lipsyncing in ASP more intuitive than lipsyncing in TBH? Over the years I have become lazy and lipsyncing is one of those tasks that can become tedious after some time, especially when using Flash.
3). Do Curve Deformers exist in ASP? And if yes - is it possible to make (for example) an arm that has a curve deformer and a hand that follows the arm, without being deformed by it?
4). What is scripting generally used for in ASP? I heard, that it can be used for improving the interface and tools, reusing animations, but how specifically? Please give me some specific examples.
5). Is it possible to somehow assign hotkeys/keyb-shortcuts without using the Ctrl keys? I am used to zoom in and out using single keys but ASP forces me to use Ctrl or Ctrl+Shift/Alt with these keys. Is there a workaround? That is one of those things that annoys me about ASP - also, because I am not able to use arrowkeys when browsing the menus.
6). Is there such a thing as Camera in Z-space in ASP (and multiplane like back/mid/foreground)? And if yes - how does it work (in comparison with ASP or After Effects)?
7). Which (most important) features of ASP should I master (or at least look into) in order to harness ASP's full potential? I am currently looking into Layer Referencing, Smart Bones (the thing where I define the placement/movement/behaviour of points upon rotation of certain bodyparts), Dials (that control eyes, mouth, etc), Reparent Bones. Please give me some keywords (feature names), that I can look into.
8). What are the main limitations of ASP? I am beginning to comprehend the strengths of ASP, but I also want to be aware of its limitations, so I can adjust my workflow accordingly by implementing other programs, that can compensate for these limitations.
9). Is it recommendable to import vector from Flash or should I rather make vector shapes directly in ASP? I am used to making vector shapes in Flash, and I would rather continue doing so, thus importing those shapes into ASP - but I heard that ASP's way of threating vector shapes is different from, say, Adobe's programs. I tried importing *.SVG to ASP (from Flash) but it could not be displayed. So I had to export/import as *.AI
10). If I combine frame by frame animation with normal "tweening" animation in ASP, should I use the Interval feature - and how? As I said, I want to make my animations look handmade, hence the movements are not always going to be smooth and fluid, but mostly choppy. So, if I make some bodyparts of of my character as frame by frame, how can I effectively combine this with the rest of the rigged bodyparts, that are NOT frame by frame? How do I make sure, that the both types of animations are in sync? (I think, I heard, that Victor Paredes made a tutorial about it)
11). Can I "nudge" objects in Z-space like in TBH? In Flash, if an object is on a layer ABOVE another layer, that object will also be in front. In TBH, you can nudge objects to front/back in Z-space, regardless of whether it is on a layer above/below. How exactly does this work in ASP?
12). Which ASP tools do you recommend to use, in order to create basic shapes for character bodyparts, backgrounds and props? I got kind of confused, since there are plenty of vector tools available in ASP. I would like to know, which tools to combine in order to have the most control, when creating simple shapes with as few vector points as possible.
So far, I have been watching plenty of official video tutorials on ASP and diligently taking notes on paper. I am trying to memorize as much as possible, before I decide to fully dive into the program and start creating my own thing. I hope, that some of the answers will remove the doubt, that I have, regarding my workflow. After having spent so much time in Flash, and peaked into ASP and TBH, I'm finally beginning to understand the true limitations of Flash. The next step for me right now, is to acknowledge the strong and weak sides of aforementioned programs, and to decide, which aspects of those programs I should combine (and how) to get the most optimal result.
I know, that the best way to learn is by pure practice, but I just want to clear some doubt from my path, before I start taking the steps. Tired of doing double-work, you know?
Thanks in advance.