Page 1 of 1
How to delete bone translate animation on only x or y axis?
Posted: Fri Aug 28, 2015 11:18 am
by ulrik
I have a long animation where I have to delete one bones translate animation, but only on the x-axis, I want the y animation to be in touch, how do I do that?
Do I have to open the anime file in some text editor and manually erase it or...?
Re: How to delete bone translate animation on only x or y ax
Posted: Fri Aug 28, 2015 12:15 pm
by Víctor Paredes
Probably text editor is the best way

Or you go to each keyframe (navigating with with the Next keyframe button) and press Reset for Y or X in the Transform bone options (but, of course, a script would do a faster job)
Re: How to delete bone translate animation on only x or y ax
Posted: Fri Aug 28, 2015 2:29 pm
by ulrik
Ok, I will try with reset method, thank you!
Re: How to delete bone translate animation on only x or y ax
Posted: Fri Aug 28, 2015 2:32 pm
by Víctor Paredes
ulrik wrote:Ok, I will try with reset method, thank you!
Oh, sorry, it's not about pressing reset, but writing 0 on the Y or X textbox. My mistake.
Re: How to delete bone translate animation on only x or y ax
Posted: Fri Aug 28, 2015 2:46 pm
by ulrik
Ok, thanks!
Re: How to delete bone translate animation on only x or y ax
Posted: Fri Aug 28, 2015 8:22 pm
by ulrik
I found a better way, I selected the bone which I wanted to change the translate animation, opened the Motion Graph, double clicked the translate channel, selected all keyframes, hold shift and place the cursor on one of the keyframes on the x-axis, then drag them to where you want them.
This is not what I asked in the topic, but this was what I wanted to do, so I'm happy

Re: How to delete bone translate animation on only x or y ax
Posted: Fri Aug 28, 2015 8:51 pm
by Víctor Paredes
ulrik wrote:I found a better way, I selected the bone which I wanted to change the translate animation, opened the Motion Graph, double clicked the translate channel, selected all keyframes, hold shift and place the cursor on one of the keyframes on the x-axis, then drag them to where you want them.
This is not what I asked in the topic, but this was what I wanted to do, so I'm happy

Nice you found an useful solution. I hope that way is precise enough for your project

Re: How to delete bone translate animation on only x or y ax
Posted: Fri Aug 28, 2015 9:08 pm
by ulrik
Well it will not be exact, but enough for this project so...
I wish the x and y channels had one channel each, then it would be easy to delete unwanted keys, for this project it would have been nice to be able to select all keys and with numbers write it in, i.e. first x value 0 and all other frames changed relative to that.