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Flippin bones!

Posted: Thu Jul 16, 2015 3:50 pm
by DeCay
New file.
Import Dragon, select Dragon top (bone) layer, situation as in first image n frame 0.
Move to frame 1, situation as in second image.

The body/bone-structure is flipped but the head/bone-structure is not.

I need to know how that was accomplished, also how to flip the head bones wo flipping the other bones.

Much thanks for any help.

Image

Image

Re: Flippin bones!

Posted: Thu Jul 16, 2015 5:04 pm
by VĂ­ctor Paredes
The entire dragon layer is flipped, but also the head bone. That's why it looks as if everything flips but not the head. Technically, the head flipped twice, once with the entire body and then by itself.
The channel below Scale channel shows you that head bone flip keyframe. To flip a bone, you must select it, then a couple buttons to flip the bone on X or Y will appear in the tool options bar, on its right.

Re: Flippin bones!

Posted: Fri Jul 17, 2015 2:17 pm
by DeCay
Thank you. Again I am indebted to you, Mr. Paredes.

Re: Flippin bones!

Posted: Sat Jul 18, 2015 12:46 am
by synthsin75
Wait...what happened to Selgin? :? :lol: