Frame By Frame for Planning
Posted: Fri Jun 26, 2015 3:07 am
I was working on a music video and had a sequence that was tough for me. It was a side flip. I used to be a gymnast and so I wanted to try to make it look realistic. I thought it would be cool to use the new Frame by Frame feature of AS Pro 11 to plan it out. Here's a quick little illustration of it.
The planning sketches are not realistic, but that's the whole point. FBF gave me a very quick way to get the timing right (or as close as I could do in a reasonable amount of time).
Things I learned in the process
- focus on the whole scene. I initially moved off the screen in my motion, so I had to adjust that.
- the process was an excellent type of pre-vis for the timing
- think of pegs from Toon Boom. When I started with AS I did character translation and rotation by moving the layer. I later started moving the main body bone. In this situation I realized that the easiest approach would have been to use the layer for rotation, but the main body bone for translation.
Things I stumbled over
- Initially after about frame 5 something happened to the drawing. It became almost invisible. Not sure why. I had to redraw, but that was easy.
- Duplicating and flipping a frame. I wanted to have some of the layers be symmetric, but it seemed to affect both the duplicate and the original.
I'm sure it will be even easier next time, but I definitely will be doing this for planning challenging sections in the future.
The planning sketches are not realistic, but that's the whole point. FBF gave me a very quick way to get the timing right (or as close as I could do in a reasonable amount of time).
Things I learned in the process
- focus on the whole scene. I initially moved off the screen in my motion, so I had to adjust that.
- the process was an excellent type of pre-vis for the timing
- think of pegs from Toon Boom. When I started with AS I did character translation and rotation by moving the layer. I later started moving the main body bone. In this situation I realized that the easiest approach would have been to use the layer for rotation, but the main body bone for translation.
Things I stumbled over
- Initially after about frame 5 something happened to the drawing. It became almost invisible. Not sure why. I had to redraw, but that was easy.
- Duplicating and flipping a frame. I wanted to have some of the layers be symmetric, but it seemed to affect both the duplicate and the original.
I'm sure it will be even easier next time, but I definitely will be doing this for planning challenging sections in the future.