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I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 4:02 am
by sargumphigaus
Here's a little something I cooked up real quick, just to test the fbf system, to get a feel for it. Oh and I just got a drawing tablet, so I wanted to test that out as well. Tests across the board. This is nothing definitive. I'm just testing out how FBF works for me. The whole thing is less than a second long, so I looped it to make it a little longer. Personally, I think this new system is amazing. I can't wait to get my head around the reference layer coloring system. but hey. You be the judge.

Watch him melt!


Re: I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 4:51 am
by Little Yamori
That was pretty cool.

Question: I'm relatively new to all this, I started AS 2.5 years ago, and had no clue how to use it until watching all the tutorials etc.. like a lot of people here. I've finally gotten a decent grasp of it, though I'm still using debut 6, so my question is, with all the great innovations of "bones" and "smart bones", what gives the FBF so much appeal? I mean, I can see the difference in the motion and look of it most of (but not all of) the time, but it seems like sooo much more work, but people who love it seem to really need it. I respect your work (despite getting the nightmares and all), and you seem really passionate about it so I figured I'd ask.

LY

Re: I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 5:05 am
by funksmaname
The key thing is that it allows you to do things that are really difficult to do with a 'flat' drawing... AS traditionally animates by 'morphing' shapes - when those shapes are so different to each other (number of points especially) doing small sequences in frame by frame allows you to link things without making shape A complex enough to allow it to morph into shape B.

not to mention, for effects such as water splashing or anything where something morphs into multiple shapes that get very little screen time, fbf is perfect.

In the case of sargumphigaus, it will allow him to realise his twisted nightmares quicker not slower because of his specific visions.

Also, it's a great way to sketch out the timing for a scene even if you rig and animate it in a more tranditional AS workflow - the new samurai character being case in point.

At the end of the day it really depends on what you plan to do, but fbf just opens a whole new set of options :)

Re: I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 5:20 am
by sargumphigaus
funksmaname wrote:In the case of sargumphigaus, it will allow him to realise his twisted nightmares
haahhahahhahhahahahhahahahahahaahahahahaHAHAAHHAAHAAHAHHAHHAHAHHAHAHAAHHAAAHAHAHHAHHAHAHAAHHAHAHHAHAHA

Re: I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 6:31 am
by Yosemite Sam
Me likey.

Re: I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 6:38 am
by Little Yamori
funksmaname wrote:The key thing is that it allows you to do things that are really difficult to do with a 'flat' drawing... AS traditionally animates by 'morphing' shapes - when those shapes are so different to each other (number of points especially) doing small sequences in frame by frame allows you to link things without making shape A complex enough to allow it to morph into shape B.

not to mention, for effects such as water splashing or anything where something morphs into multiple shapes that get very little screen time, fbf is perfect.
Thanks for the explanation, I think I'll have to dabble :)

Re: I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 11:43 am
by djwaterman
Looks like the kid put ET into the microwave.

Re: I debated the fbf system. I stand corrected.

Posted: Thu Jun 04, 2015 2:12 pm
by sargumphigaus
Little Yamori wrote:That was pretty cool.

Question: I'm relatively new to all this, I started AS 2.5 years ago, and had no clue how to use it until watching all the tutorials etc.. like a lot of people here. I've finally gotten a decent grasp of it, though I'm still using debut 6, so my question is, with all the great innovations of "bones" and "smart bones", what gives the FBF so much appeal? I mean, I can see the difference in the motion and look of it most of (but not all of) the time, but it seems like sooo much more work, but people who love it seem to really need it. I respect your work (despite getting the nightmares and all), and you seem really passionate about it so I figured I'd ask.
FBF is freedom. If you rig a character with bones, you're constrained to just the image of that character and his moving limbs. Like a paper doll. I know smart bones have given you the ability to rig more complex morphing shapes and what have you, and that's cool. I have no problem with that, it's just not for me. Eventually I'm going to animate a guy in a green duster pry his own skull open with his hands and have snakes will ooze out of his brain. This man also casts a shadow that is made entirely out of cockroaches btw. Eventually his back will snap open to form into the mouth of some horrible abomination with syringes for teeth. Eventually, he will transform into a giant scorpion monster. I can't do any of this with bone rigging.

As for more work. Hard work is what got me where I am. If you want good results, you have to push yourself out of your comfort zone and really work for it. Nothing is worth doing unless it takes a lot of effort to get done. IMO

EDIT: grammar mistake.

Re: I debated the fbf system. I stand corrected.

Posted: Fri Jun 05, 2015 2:24 am
by Yosemite Sam
sargumphigaus wrote: Eventually I'm going to animate a guy in a green duster pry his own skull open with his hands and have snakes will ooze out of his brain. This man also casts a shadow that is made entirely out of cockroaches btw. Eventually his back with snap open to as the mouth of some horrible abomination with syringes for teeth. Eventually, he will transform into a giant scorpion monster. I can't do any of this with bone rigging.
Now that is beautifully demented. LOVE IT!
sargumphigaus wrote:As for more work. Hard work is what got me where I am. If you want good results, you have to push yourself out of your comfort zone and really work for it. Nothing is worth doing unless it takes a lot of effort to get done. IMO
Exactly.

Re: I debated the fbf system. I stand corrected.

Posted: Fri Jun 05, 2015 4:22 am
by Little Yamori
sargumphigaus wrote:
FBF is freedom. If you rig a character with bones, you're constrained to just the image of that character and his moving limbs. Like a paper doll. I know smart bones have given you the ability to rig more complex morphing shapes and what have you, and that's cool. I have no problem with that, it's just not for me. Eventually I'm going to animate a guy in a green duster pry his own skull open with his hands and have snakes will ooze out of his brain. This man also casts a shadow that is made entirely out of cockroaches btw. Eventually his back with snap open to as the mouth of some horrible abomination with syringes for teeth. Eventually, he will transform into a giant scorpion monster. I can't do any of this with bone rigging.

As for more work. Hard work is what got me where I am. If you want good results, you have to push yourself out of your comfort zone and really work for it. Nothing is worth doing unless it takes a lot of effort to get done. IMO
As soon as I finish my latest I'm picking up AS11 so I'll begin dabbling with FBF. Great explanation, and as for your last statement, definitely agree

Re: I debated the fbf system. I stand corrected.

Posted: Fri Jun 05, 2015 5:09 am
by sargumphigaus
Yosemite Sam wrote:Now that is beautifully demented. LOVE IT!
I have way too many ideas. I want to make a second narwhal cartoon where he rides his tricycle to a fast food restaurant run by penguins, I want to make a second Descending transmission (although every idea i get flows into elsewhere) I want to make a cartoon called "What are you doing in my kitchen?" but more than anything, since the very beginning, I want to make a cartoon called grizzletits. Think barney and friends. The whimsical and innocent imaginations of happy children turn a doll into a wonderful singing dinosaur, but what if one of those kids were demented and born with a broken moral compass? Remember that scene in akira where tetsuo...yeah. too ambitious, and i'm not there yet.

only problem is I suck at drawing.

here's another thing I just made.


Re: I debated the fbf system. I stand corrected.

Posted: Sat Jun 06, 2015 8:04 am
by Yosemite Sam
sargumphigaus wrote:
Yosemite Sam wrote:Now that is beautifully demented. LOVE IT!
I have way too many ideas. I want to make a second narwhal cartoon where he rides his tricycle to a fast food restaurant run by penguins, I want to make a second Descending transmission (although every idea i get flows into elsewhere) I want to make a cartoon called "What are you doing in my kitchen?" but more than anything, since the very beginning, I want to make a cartoon called grizzletits. Think barney and friends. The whimsical and innocent imaginations of happy children turn a doll into a wonderful singing dinosaur, but what if one of those kids were demented and born with a broken moral compass? Remember that scene in akira where tetsuo...yeah. too ambitious, and i'm not there yet.

only problem is I suck at drawing.

here's another thing I just made.

Love all those ideas. And that FBF looks really good.