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Layers/shape not responsive to auto binding any more

Posted: Sat Apr 18, 2015 5:30 pm
by SimonM7
I decided to create a new topic for this.

Two of my layers have straight up stopped being susceptible to automatic flexi binding, and I have no idea why. The anme file is up on my onedrive here:
http://1drv.ms/1EUcYFe


If somebody could take a look it would be hugely appreciated. I'm stumped and losing my fighting spirit. :(

L arm and R arm are the layers concerned. The rest of the character behaves a bit oddly, too, but as long as I know what's wrong with R arm and L arm I think I'd be able to fix all of it.

Re: Layers/shape not responsive to auto binding any more

Posted: Sat Apr 18, 2015 5:41 pm
by Víctor Paredes
Select the vector layer with the problem, select all its points and go to the menu Bone>Flexi-Bind points
That should fix it.

Re: Layers/shape not responsive to auto binding any more

Posted: Sat Apr 18, 2015 5:46 pm
by Víctor Paredes
Also, it seems to be the legs where moved by specific bones which don't exist anymore (probably you used the menu "use selected bones for flexi-binging in the past), so, to fix it do this:
- Select the leg layer
- Go to menu Bone>Use all bones for flexi-binding

Re: Layers/shape not responsive to auto binding any more

Posted: Sat Apr 18, 2015 6:02 pm
by SimonM7
You can't believe what a relief this is. I've been tearing my hair all day. And yeah, I had gotten pretty far before, but noticed that changing things about the assets as I went along caused a lot of problems. I thought deleting the bones/bone layer would reset all the binding related stuff with it. Clearly not, though. :)

Is there a good way of kinda clearing/resetting all the bone related stuff to defaults, for starting over with a character? For future reference.

Re: Layers/shape not responsive to auto binding any more

Posted: Sun Apr 19, 2015 3:49 am
by SimonM7
I've managed to solve all my woes with the help you provided. Thank you again. :)