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How can I do this?
Posted: Tue Apr 07, 2015 3:37 pm
by medic5678
What I'd like to do is have hands that have multiple sets of bones in a switch layer. So depending on which hand is selected, those bones in the hand's switch layer would control the hand.
That's simple enough... however, I can't make the wrist bone in the hand layers reparent to the arm bone in the main bone layer above the switch layer. When I move the arm, the hand just stays there.
How do I attach this to my character's arm?
Re: How can I do this?
Posted: Tue Apr 07, 2015 3:49 pm
by slowtiger
Layer bind the switch layer to the arm bone.
Re: How can I do this?
Posted: Tue Apr 07, 2015 4:03 pm
by jahnocli
Also, you *can* put a bone in the switch layer; parent it to the forearm bone, then you can rotate the hand as you want.
Re: How can I do this?
Posted: Tue Apr 07, 2015 8:27 pm
by medic5678
Can you elaborate on exactly how you'd do that? Where would you put the bone? How would I connect the bones in the individual layers to that? Would really love to solve this!'
Re: How can I do this?
Posted: Tue Apr 07, 2015 8:56 pm
by medic5678
okay, i highlighted the switch layer in the layers window, then drew a small bone in, which i bound to the forearm bone via layer binding. Now it's working. I did another layer binding below that to the new bone, but not sure exactly what i did. going to redraw my simple experiment to make sure I understand it. Thanks for the hints everyone. it's definitely working

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Re: How can I do this?
Posted: Tue Apr 07, 2015 9:30 pm
by medic5678
Of course, every answer breeds another question (and only one if you're lucky)... the question is how to control the bones in the sublayers during animation. I note that when I use the transform bone tool to move the bones during animation, all is fine. when i use the manipulate bones tool to move the bones, it works fine in the top bone layer, but
in the sublayers, it moves the entire bone and layer.