AS 10 - Bones slipping after unlocking a bone
Posted: Fri Jan 30, 2015 11:31 am
If I unlock a bone during my animation, some connected bones of the unlocked bone are slipping a little bit. It seems like a bug.
Here an example. Open it, move to frame 32 and unlock the bone number 31. You see a little slip in the animation that makes impossible to continue the animation:
https://dl.dropboxusercontent.com/u/134 ... red_2.anme
The same bug another user has found ("...but I found some odd things occur occasionally with locking and unlocking bones, like sort of popping from a locked position into another position in the next frame..."):
viewtopic.php?f=13&t=25466&p=142103&hil ... ng#p142103
The option "Auto-assist with bone locking keyframes" (Adds an extra keyframe when bones are locked or unlocked to prevent them from “drifting”) has no effect. This option inserts a new bone angle key frame one frame before unlocking, but in that frame no angles are set....
Here an example. Open it, move to frame 32 and unlock the bone number 31. You see a little slip in the animation that makes impossible to continue the animation:
https://dl.dropboxusercontent.com/u/134 ... red_2.anme
The same bug another user has found ("...but I found some odd things occur occasionally with locking and unlocking bones, like sort of popping from a locked position into another position in the next frame..."):
viewtopic.php?f=13&t=25466&p=142103&hil ... ng#p142103
The option "Auto-assist with bone locking keyframes" (Adds an extra keyframe when bones are locked or unlocked to prevent them from “drifting”) has no effect. This option inserts a new bone angle key frame one frame before unlocking, but in that frame no angles are set....