Two bones affecting a single vector layer...
Posted: Wed Jan 07, 2015 6:56 am
Hey everyone, I'm new here. I'm just learning Anime Studio Pro 10 with the demo version. I'm having some obstacle that maybe someone can help...
My character is all vector, but right now I'm focusing on the foot, and going up.
The shoe is a single layer for now and a single vector shape. However, during the walk cycle, I want the shoe to bend between the toe and heel.
I creat a bone layer and create the two bone; heel first, then toe. I adjust strength and constraints, and drop the shoe layer into the bone layer.
When I move the bones, the shoe is unaffected, só I bind the shoe layer to the heel bone.
Now when I grab the toe bone, the shoe moves, but only with the heel bone.So I bind the shoe to the toe bone.
The shoe now moves with the toe only. want to bind the shoe to BOTH bones só that it bends as the IK bends the bones.
Can anyone explain how this is possible?
Glenn

My character is all vector, but right now I'm focusing on the foot, and going up.
The shoe is a single layer for now and a single vector shape. However, during the walk cycle, I want the shoe to bend between the toe and heel.
I creat a bone layer and create the two bone; heel first, then toe. I adjust strength and constraints, and drop the shoe layer into the bone layer.
When I move the bones, the shoe is unaffected, só I bind the shoe layer to the heel bone.
Now when I grab the toe bone, the shoe moves, but only with the heel bone.So I bind the shoe to the toe bone.
The shoe now moves with the toe only. want to bind the shoe to BOTH bones só that it bends as the IK bends the bones.
Can anyone explain how this is possible?
Glenn
